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Tex coords are never align. Even though I copied the rmesh parser in scpcb.
Converted to rust. How would we use two sets of uvs in a single mesh?
for k in 0..2 { let u = cursor.read_f32::<LittleEndian>()?; let v = cursor.read_f32::<LittleEndian>()?; }
The text was updated successfully, but these errors were encountered:
The textures are sorted in uv layers (Ex. lightmap.png next whitewall.jpg). I do believe the same sorting is done with the uvs/texture coords.
An example of the tex coords potential rework:
let mut lm_uv = [0.0; 2]; cursor.read_f32_into::<LittleEndian>(&mut lm_uv); let mut tex_uv = [0.0; 2]; cursor.read_f32_into::<LittleEndian>(&mut tex_uv);
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Tex coords are never align. Even though I copied the rmesh parser in scpcb.
Converted to rust. How would we use two sets of uvs in a single mesh?
The text was updated successfully, but these errors were encountered: