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| 1 | +#include "Simulation.h" |
| 2 | + |
| 3 | +using namespace std; |
| 4 | +/* |
| 5 | + * Example simulation that changes the colors of a cube. |
| 6 | + */ |
| 7 | +class DummySim : public Simulation { |
| 8 | + public: |
| 9 | + DummySim() : Simulation() { init(); } |
| 10 | + |
| 11 | + virtual void init() override { |
| 12 | + // create a cube on [-1,1]^3 |
| 13 | + // vertices |
| 14 | + m_V.resize(8, 3); |
| 15 | + m_V << -1, -1, -1, 1, -1, -1, -1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, |
| 16 | + -1, 1, 1, 1, 1, 1; |
| 17 | + |
| 18 | + // faces |
| 19 | + m_F.resize(12, 3); |
| 20 | + m_F << 0, 2, 1, 2, 3, 1, 1, 3, 5, 3, 7, 5, 2, 6, 3, 6, 7, 3, 5, 7, 4, 7, |
| 21 | + 6, 4, 4, 6, 0, 6, 2, 0, 0, 4, 1, 4, 5, 1; |
| 22 | + |
| 23 | + // face colors |
| 24 | + m_C.resize(12, 3); |
| 25 | + |
| 26 | + reset(); |
| 27 | + } |
| 28 | + |
| 29 | + virtual void resetMembers() override { |
| 30 | + m_C.setZero(); |
| 31 | + m_C.col(0).setOnes(); |
| 32 | + } |
| 33 | + |
| 34 | + virtual void updateRenderGeometry() override { |
| 35 | + m_renderV = m_V; |
| 36 | + m_renderF = m_F; |
| 37 | + m_renderC = m_C; |
| 38 | + } |
| 39 | + |
| 40 | + virtual bool advance() override { |
| 41 | + // do next step of some color animation |
| 42 | + int speed = 60; |
| 43 | + int decColor = (m_step / speed) % 3; |
| 44 | + int incColor = (decColor + 1) % 3; |
| 45 | + |
| 46 | + for (int i = 0; i < m_C.rows(); i++) { |
| 47 | + m_C(i, decColor) = (m_C(i, decColor) * speed - 1) / speed; |
| 48 | + m_C(i, incColor) = (m_C(i, incColor) * speed + 1) / speed; |
| 49 | + } |
| 50 | + |
| 51 | + // advance step |
| 52 | + m_step++; |
| 53 | + return false; |
| 54 | + } |
| 55 | + |
| 56 | + virtual void renderRenderGeometry( |
| 57 | + igl::opengl::glfw::Viewer &viewer) override { |
| 58 | + viewer.data().set_mesh(m_renderV, m_renderF); |
| 59 | + viewer.data().set_colors(m_renderC); |
| 60 | + } |
| 61 | + |
| 62 | + private: |
| 63 | + Eigen::MatrixXd m_V; // vertex positions |
| 64 | + Eigen::MatrixXi m_F; // face indices |
| 65 | + Eigen::MatrixXd m_C; // colors per face |
| 66 | + |
| 67 | + Eigen::MatrixXd m_renderV; // vertex positions for rendering |
| 68 | + Eigen::MatrixXi m_renderF; // face indices for rendering |
| 69 | + Eigen::MatrixXd m_renderC; // colors per face for rendering |
| 70 | +}; |
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