Skip to content
This repository was archived by the owner on Mar 8, 2024. It is now read-only.
This repository was archived by the owner on Mar 8, 2024. It is now read-only.

Infantry cell spot issues #18

@Crimsonum

Description

@Crimsonum

InfantryTypes can exist at 5 different cell spots (also called "subcells") within a cell. These spots use values 0-4, encoded as the 6th infantry parameter (see code below). Unfortunately, FA2 doesn't register infantry at the last spot (spot value 4). Infantry at this spot are invisible in the editor and cannot be selected. This is especially problematic when editing vanilla maps, as they sometimes contain infantry at these spots.

In addition, when placing infantry in a cell in FA2, they are placed at spots 0-2, not in 2-4 as seems to be intended. In vanilla maps, infantry are never placed at spots 0-1, probably due to how they overlap at the cell center.

Example map code:

[Infantry]
0=Neutral,E1,256,82,87,4,Guard,64,None,0,-1,0,1,0

The number 4 is the cell spot parameter.

For more information on cell spots, see ModEnc.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions