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Space Age - Lightning #319

Open
2 of 3 tasks
SWeini opened this issue Oct 16, 2024 · 0 comments
Open
2 of 3 tasks

Space Age - Lightning #319

SWeini opened this issue Oct 16, 2024 · 0 comments
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2.0 The transition to supporting 2.0

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@SWeini
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SWeini commented Oct 16, 2024

Support the lightning attractor

  • Add all LightningAttractorPrototype as another electricity generating mechanic.
  • Use PlanetPrototype::lightning_properties from the only one (or the configured) planet.
    LightningPrototype contains some important values.
  • Pair up with accumulators, similar to solar panels. The ratio depends on day-night-cycle.
@SWeini SWeini added the 2.0 The transition to supporting 2.0 label Oct 16, 2024
@shpaass shpaass changed the title Space Age - Lighting Space Age - Lightning Oct 28, 2024
@DaleStan DaleStan assigned DaleStan and unassigned DaleStan Jan 24, 2025
shpaass added a commit that referenced this issue Jan 30, 2025
This adds lightning collectors as electricity sources (when paired with
accumulators), covering tasks 1 and 3 of #319. Discord discussion of
#390 was leaning toward a square grid. There didn't seem to be strong
opinions on how effective the accumulators should be, so I picked 10%.
Both of these could be configured, but I chose not to do that for now.

I also chose to hardcode Fulgoran storm properties (#319, task 2), but
left todos behind for where they would need to be changed.
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