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# Maintain Adrenaline Rush. With Improved AR, recast at low CPs even if already active. With TWW3 Fatebound, attempt to send AR alongside Vanish if there is a Vanish charge available.
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# Maintain Adrenaline Rush. With Improved AR, recast at low CPs even if already active. TWW3 Fatebound attempts to send AR alongside Vanish if there is a charge available.
# High priority Ghostly Strike as it is off-gcd. Trickster builds with 1 point in Fan the Hammer prefer not to use it at max CPs.
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# High priority Ghostly Strike as it is off-gcd. Trickster 1FTH builds don't use at max CPs. TWW3 Fatebound attempts to send alongside Vanish if there is a charge available.
# Fatebound without TWW3, or builds without Killing Spree attempt to hold Vanish for when BtE is on cooldown and Ruthless Precision is active.
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# Fatebound without TWW3, or builds without Killing Spree attempt to hold Vanish for when BtE is on cooldown and Ruthless Precision is active, or Supercharger becomes active.
# Trickster builds with Killing Spree should Vanish if Killing Spree is not up soon. With TWW3 Trickster, attempt to align Vanish with a recently used Coup de Grace.
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