From a7ee4905938c8436207acdabbddd9c730ea0cdf8 Mon Sep 17 00:00:00 2001 From: Thinbug <101073555+Thinbug0@users.noreply.github.com> Date: Sun, 31 Aug 2025 15:39:29 -0300 Subject: [PATCH 1/4] Gleep species proposal A proposal for an original fish-snail like alien species. (Hopefully ill be able to add an image after commiting this bcus i got an oki visual reference) --- .../character-species/proposals/Gleep | 51 +++++++++++++++++++ 1 file changed, 51 insertions(+) create mode 100644 src/en/space-station-14/character-species/proposals/Gleep diff --git a/src/en/space-station-14/character-species/proposals/Gleep b/src/en/space-station-14/character-species/proposals/Gleep new file mode 100644 index 000000000..e21553e6a --- /dev/null +++ b/src/en/space-station-14/character-species/proposals/Gleep @@ -0,0 +1,51 @@ +# Gleep Species + +| Designers | Implemented | GitHub Links | +|---|---------------|-----------------------------------------------------------------------------------| +| Thinbug | :x: nothin yet| + +## Overview + +This proposal is about the Gleep species as a playable roundstart species. Gleep's are a fish-snail like alien species, easily identified by their shells, which is +also their center gimmick + +(Writing docs is hard so sorry if its a tad messy u.u) + +## Background + +Gleeps are an original species, the name is just cute and silly wihout any special meaning + +## Why!! + +Oki so im giving myself this spot to yap in a very non professional way. +None of the current species feel the sort of creature vibes i would likey, sure theres dionas which are very inhuman and cool but the vibes they have are very limited and they dont seem very comfy huggable imo. +So having a squishy soft species with bright colorful eyes making silly alien sounds that can hide in their shell when scared seems very gender comfy so yeah thats why i likey them conceptually. Also why they are +not a super accurate representation of a snail or fish. I wanna them to feel alien out there weird wacky, monster vibes even, not just a humanoid already known animal + +## Design + +Going for an inhuman alien vibe, wanting them to feel visually distinct from just a snail or a fish. None of the current species have the sort of smooth soft huggable vibes i would likey (slimes are the closest, +but are kinda humans 2.0 too human icki), so it would be a different aesthetic to what we have while fitting the vibes of wacky space + +Im specially avoiding making them legless, which while it would fit a snail, its something dionas already do and its really visually limiting to remove that clothing slot from the player. Ideally gleeps would be +very expressive, rather than being forced into a couple of certain vibes. + +## Core Visual Elements + +Sticky boneless smooth soft bodies, sorta fishy vibes while still maintaining a snail-like skin. They may possess gills, bioluminescent spots or different sort of antenna/eyes as markings +The sounds they make would be generally spacey stereotypical alien sounds (i am having a hard time describing it) + +## Species Features + +### Shell + +Gleeps have a big shell in their backs, gameplay wise it operates like an unremovable backpack. +In return, trough an action they are able to quickly hide inside their shell, losing the ability to move and use items, preventing the usage of radio and greatly increasing their resistances, they can be picked up +while in this state. + +Exiting their shell would require a lenghtly do after, during combat it would be a big commitment to enter your shell, as it would be easy for a syndie to keep hitting you, or a secoff to just pick you up and +carry you to sec. + +### Waterborn + +Gleeps require to occasionally splash their body with water to keep it hydrated, they will be slown down/take damage if they fail to do so From 8fb85942ff6441c2f3591f2aa662b846d5a6fd81 Mon Sep 17 00:00:00 2001 From: Thinbug <101073555+Thinbug0@users.noreply.github.com> Date: Sun, 31 Aug 2025 17:48:04 -0300 Subject: [PATCH 2/4] renaming the file to gleep.md --- .../character-species/proposals/{Gleep => gleep.md} | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename src/en/space-station-14/character-species/proposals/{Gleep => gleep.md} (100%) diff --git a/src/en/space-station-14/character-species/proposals/Gleep b/src/en/space-station-14/character-species/proposals/gleep.md similarity index 100% rename from src/en/space-station-14/character-species/proposals/Gleep rename to src/en/space-station-14/character-species/proposals/gleep.md From a9929bc4a68e27f6313e786eb7b3085bd495ec1a Mon Sep 17 00:00:00 2001 From: Thinbug <101073555+Thinbug0@users.noreply.github.com> Date: Tue, 14 Oct 2025 14:28:31 -0300 Subject: [PATCH 3/4] Update gleep.md stuffies, mostly shell resistance removal and no longer dying if their skin isnt hyddrated --- .../character-species/proposals/gleep.md | 18 +++++++++++++----- 1 file changed, 13 insertions(+), 5 deletions(-) diff --git a/src/en/space-station-14/character-species/proposals/gleep.md b/src/en/space-station-14/character-species/proposals/gleep.md index e21553e6a..4fdbb29b6 100644 --- a/src/en/space-station-14/character-species/proposals/gleep.md +++ b/src/en/space-station-14/character-species/proposals/gleep.md @@ -39,13 +39,21 @@ The sounds they make would be generally spacey stereotypical alien sounds (i am ### Shell -Gleeps have a big shell in their backs, gameplay wise it operates like an unremovable backpack. -In return, trough an action they are able to quickly hide inside their shell, losing the ability to move and use items, preventing the usage of radio and greatly increasing their resistances, they can be picked up -while in this state. +Gleeps have a big shell in their backs, gameplay wise it operates like an unremovable backpack with a spiral shaped storage. +In return, trough an action they are able to quickly hide inside their shell, losing the ability to move and use items, and gaining spacing immunity, they can be picked up while in this state. Exiting their shell would require a lenghtly do after, during combat it would be a big commitment to enter your shell, as it would be easy for a syndie to keep hitting you, or a secoff to just pick you up and carry you to sec. +(It's meant to be mostly a silly rp purpose ability, carrying the scared hop hiding inside their shell in your hands would be fun) -### Waterborn +### Sticky -Gleeps require to occasionally splash their body with water to keep it hydrated, they will be slown down/take damage if they fail to do so +When picking an item without gloves on, it will be covered in a thin weak layer of slime-like glue, which Gleep themselves are immune to. (doesnt affect them at all, they will drop items like normal) + +### Bioluminescence + +When splashed by a chemical, Gleeps will glow according to its color. + +### Salt + +Being a snail-like species, salt is highly toxic to them. From f42913c809f30da1fa56082c91dcc433432101ac Mon Sep 17 00:00:00 2001 From: Thinbug <101073555+Thinbug0@users.noreply.github.com> Date: Fri, 24 Oct 2025 05:52:06 -0300 Subject: [PATCH 4/4] minor fixies, still needs a lot of workie --- .../character-species/proposals/gleep.md | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/en/space-station-14/character-species/proposals/gleep.md b/src/en/space-station-14/character-species/proposals/gleep.md index 4fdbb29b6..6c8af835e 100644 --- a/src/en/space-station-14/character-species/proposals/gleep.md +++ b/src/en/space-station-14/character-species/proposals/gleep.md @@ -6,7 +6,7 @@ ## Overview -This proposal is about the Gleep species as a playable roundstart species. Gleep's are a fish-snail like alien species, easily identified by their shells, which is +This proposal is about the Gleep species as a playable roundstart species. Gleep's are a snail-fae like alien species, easily identified by their shells, which is also their center gimmick (Writing docs is hard so sorry if its a tad messy u.u) @@ -20,11 +20,11 @@ Gleeps are an original species, the name is just cute and silly wihout any speci Oki so im giving myself this spot to yap in a very non professional way. None of the current species feel the sort of creature vibes i would likey, sure theres dionas which are very inhuman and cool but the vibes they have are very limited and they dont seem very comfy huggable imo. So having a squishy soft species with bright colorful eyes making silly alien sounds that can hide in their shell when scared seems very gender comfy so yeah thats why i likey them conceptually. Also why they are -not a super accurate representation of a snail or fish. I wanna them to feel alien out there weird wacky, monster vibes even, not just a humanoid already known animal +not a super accurate representation of a snail I wanna them to feel alien out there weird wacky, monster vibes even, not just a humanoid already known animal ## Design -Going for an inhuman alien vibe, wanting them to feel visually distinct from just a snail or a fish. None of the current species have the sort of smooth soft huggable vibes i would likey (slimes are the closest, +Going for an inhuman alien vibe, wanting them to feel visually distinct from just a snail. None of the current species have the sort of smooth soft huggable vibes i would likey (slimes are the closest, but are kinda humans 2.0 too human icki), so it would be a different aesthetic to what we have while fitting the vibes of wacky space Im specially avoiding making them legless, which while it would fit a snail, its something dionas already do and its really visually limiting to remove that clothing slot from the player. Ideally gleeps would be @@ -32,7 +32,7 @@ very expressive, rather than being forced into a couple of certain vibes. ## Core Visual Elements -Sticky boneless smooth soft bodies, sorta fishy vibes while still maintaining a snail-like skin. They may possess gills, bioluminescent spots or different sort of antenna/eyes as markings +Sticky boneless smooth soft bodies, sorta fishy vibes while still maintaining a snail-like skin. They may possess bioluminescent spots or different sort of antenna/eyes as markings The sounds they make would be generally spacey stereotypical alien sounds (i am having a hard time describing it) ## Species Features @@ -42,7 +42,7 @@ The sounds they make would be generally spacey stereotypical alien sounds (i am Gleeps have a big shell in their backs, gameplay wise it operates like an unremovable backpack with a spiral shaped storage. In return, trough an action they are able to quickly hide inside their shell, losing the ability to move and use items, and gaining spacing immunity, they can be picked up while in this state. -Exiting their shell would require a lenghtly do after, during combat it would be a big commitment to enter your shell, as it would be easy for a syndie to keep hitting you, or a secoff to just pick you up and +Exiting their shell would require a lenghtly do after, during combat it would be a big commitment to enter your shell, as it would be easy for a syndie to keep hitting you or a secoff to just pick you up and carry you to sec. (It's meant to be mostly a silly rp purpose ability, carrying the scared hop hiding inside their shell in your hands would be fun)