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Add README
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README

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This is 24 bit art straight from Mark Soderwall (artist), at tile size "32".
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It has not been incoporated into the game. There are several issues:
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1. It hasn't been incorported, or tested in any form, in the game.
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2. It hasn't been looked on on a real device, where color reproduction
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differs from a computer screen.
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3. The game has an 8 bit graphics path. It doesn't yet support 16
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or 24 bit graphics.
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4. This size is suitable for iPhone / iPod display sizes. Yet to be tested
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on iPad.
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5. There is still work to get this art into shape:
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* There will be mistakes in animation frames
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* The .amx files are not ready
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* The fonts need to be constructed from the letters
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* The terrain art, although present, hasn't been tested in a real sense
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6. Note the side colors are not done the same way as the 8 bit art. In this
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art, the "black" animation frames get subtracted from the non-black
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variants to isolate side colors. Then the side colors are hue-mapped
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to the desired hue, then added back into the "black" variant to get
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a composed animation frame. TBD if this is a run time or compile time
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process.

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