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+ This is 24 bit art straight from Mark Soderwall (artist), at tile size "32".
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+ It has not been incoporated into the game. There are several issues:
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+
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+ 1. It hasn't been incorported, or tested in any form, in the game.
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+
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+ 2. It hasn't been looked on on a real device, where color reproduction
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+ differs from a computer screen.
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+
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+ 3. The game has an 8 bit graphics path. It doesn't yet support 16
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+ or 24 bit graphics.
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+
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+ 4. This size is suitable for iPhone / iPod display sizes. Yet to be tested
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+ on iPad.
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+
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+ 5. There is still work to get this art into shape:
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+ * There will be mistakes in animation frames
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+ * The .amx files are not ready
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+ * The fonts need to be constructed from the letters
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+ * The terrain art, although present, hasn't been tested in a real sense
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+
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+ 6. Note the side colors are not done the same way as the 8 bit art. In this
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+ art, the "black" animation frames get subtracted from the non-black
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+ variants to isolate side colors. Then the side colors are hue-mapped
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+ to the desired hue, then added back into the "black" variant to get
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+ a composed animation frame. TBD if this is a run time or compile time
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+ process.
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