Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Figure out what to do with GraphMaze #115

Open
sraaphorst opened this issue Jun 24, 2018 · 1 comment
Open

Figure out what to do with GraphMaze #115

sraaphorst opened this issue Jun 24, 2018 · 1 comment
Labels
enhancement New feature or request graphmaze Mazes based on Boost.Graph refactor Refactoring of the code

Comments

@sraaphorst
Copy link
Owner

As it stands, GraphMaze is hardly a proof of concept, but since Maze has a monomorphism to ThickMaze, and ThickMaze has a monomorphism to GraphMaze, clearly GraphMaze is the most powerful and flexible formulation of the three.

It would be nice if we can somehow use this to work on mazes that are not a rectangular area of the plane.

Regardless, a GenerateGraphMaze is needed, as are test cases.

@sraaphorst sraaphorst added enhancement New feature or request graphmaze Mazes based on Boost.Graph labels Jun 24, 2018
@sraaphorst sraaphorst added the refactor Refactoring of the code label Jul 4, 2018
@sraaphorst
Copy link
Owner Author

This is essentially the same issue as #125.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request graphmaze Mazes based on Boost.Graph refactor Refactoring of the code
Projects
None yet
Development

No branches or pull requests

1 participant