Add refinement to cellular automata to make them actual usable mazes #41
Labels
enhancement
New feature or request
optional
Optional feature: may not implement
thickmaze
Part of the ThickMaze sub-library
This deals with issue #23.
After the cellular automata algorithms have run, seldom do they generate usable mazes.
What we should do is determine connected components (using disjoint sets?), and then carve passages between them so that they can actually be mazes. This won't make them perfect spanning trees, but it will help.
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