Emergency Brake, Thrusters, Weapon Charge, Invisibility, Shield Recharge and Hyperspace require additional damaging capabilities to make them fun.
- Emergency Brake - Blast in direction the brake was going
- Thrusters - Blast in the direction the thrusters were pointing
- Weapon Charge - Larger radius of projectile and visual to match. Immediately recharge the primary cooldown.
- Invisibility - Explosion when becoming visible
- Shield Recharge - Explosion When Activated on full shields
- Hyperspace - Damage along dash path and 0.25 seconds of invulnerability.
Emergency Brake, Thrusters, Weapon Charge, Invisibility, Shield Recharge and Hyperspace require additional damaging capabilities to make them fun.