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Duplicate Shader Key Files #32
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might be related to this issue on the old repo: SiliconStudio/xenko#672 |
might this be a problem of the project upgrader as described here #33 ? |
Yes it is related to #33 (comment) If you have any trouble with Visual Studio, the .csproj looks like this:
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after upgrading from xenko 2.1 all custom shaders in visual studio 2017 have duplicate key files. at least game studio thinks so, although they are not actually present on disk. is there any order of things i can do to fix that? or how would i upgrade my project that this doesn't happen? i could reset the git repo and start the upgrade process again, but in which order should i open/upgrade/save the project files in game studio and visual studio?
EDIT: i have to add, the project was a VS 2015 solution. the errors occurred with 2017. currently trying to get the 2.1 version of the project running with VS 2017 and then i'll try another upgrade.
these are the errors:

then on build:

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