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328 lines (282 loc) · 6.91 KB
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#include "common.h"
#if defined(USESDL) // whole this file
void sdlmousedot(int rx, int ry, int radius);
#if defined(CUDAFMM)
void cudafindminmax(void);
#endif
void sdldrawfancy(void);
//#include <SDL.h>
#include <SDL_keycode.h>
#include <SDL_ttf.h>
#if defined(USEGL)
# include <SDL_opengl.h>
# include <glu.h>
#endif
SDL_Window *window;
SDL_Renderer *renderer;
SDL_GLContext glcontext;
// Stuff for text rendering
TTF_Font *font;
SDL_Color textColor = {TXTCOL2, 255};
SDL_Color tedgeColor = {TXTCOL1, 255};
SDL_Texture *texttexture, *tedgetexture;
SDL_Rect textrect, tedgerect;
void
sdlinit(void)
{
SDL_RendererInfo rendererinfo;
// enable double buffering
#if defined(USEGL)
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
#endif
if (
#if defined(SDLAUDIO) // both USESDL && SDLAUDIO (SDL_Init() here)
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO)
#else
SDL_Init(SDL_INIT_VIDEO)
#endif
!= 0) {
exit(4);
}
// if (SDL_CreateWindowAndRenderer(szx * mag, szy * mag,
// SDL_WINDOW_BORDERLESS,
// &window, &renderer) != 0) {
// fprintf(stderr, "SDL_CreateWindowAndRenderer: %s\n", SDL_GetError());
// exit(61);
// }
windowtitle = "Gray-Scott";
if ((window = SDL_CreateWindow(windowtitle, 0, 0, szx * mag, szy * mag,
SDL_WINDOW_BORDERLESS
#if defined(USEGL)
| SDL_WINDOW_OPENGL
#endif
)) == NULL) {
fprintf(stderr, "SDL_CreateWindow(): %s\n", SDL_GetError());
exit(61);
}
if ((renderer = SDL_CreateRenderer(window, -1, 0)) == NULL) {
fprintf(stderr, "SDL_CreateRenderer(): %s\n", SDL_GetError());
exit(62);
}
#if defined(USEGL)
// create OpenGL context
if ((glcontext = SDL_GL_CreateContext(window)) == NULL) {
exit(63);
}
#endif
// SDL_SetWindowTitle(window, windowtitle);
// SDL_SetWindowTitle(window, windowtitle);
SDL_GetRendererInfo(renderer, &rendererinfo);
fprintf(stderr, "SDL renderer: %s\n", rendererinfo.name);
if (dispparamname) {
if (TTF_Init() == -1) {
exit(63);
}
if ((font = TTF_OpenFont(SDLFONTPATH, SDLFONTSIZE)) == nullptr) {
fprintf(stderr, "TTF_OpenFont(%s, %d): %s\n",
SDLFONTPATH, SDLFONTSIZE, TTF_GetError());
exit(62);
}
}
return;
}
// we don't need callback for mause (polled)
/*
void
sdlmousedot(int event, int rx, int ry, int flags, void *param)
{
return;
}
*/
// actually key and mouse
void
sdlgetkey(void)
{
SDL_Event event;
int kc, key;
int mx, my;
while (SDL_PollEvent(&event)) { // thread unsafe!!
if (event.type == SDL_KEYDOWN) {
key = '\0';
kc = event.key.keysym.sym & 0xff;
if ((SDLK_0 <= kc && kc <= SDLK_9) ||
kc == SDLK_ESCAPE ||
kc == SDLK_SPACE) {
key = kc;
} else if (SDLK_a <= kc && kc <= SDLK_z) {
if (event.key.keysym.mod & KMOD_SHIFT) {
key = kc - 'a' + 'A';
} else {
key = kc;
}
}
reactkey(key);
} else if ((event.type == SDL_MOUSEBUTTONDOWN &&
event.button.button == SDL_BUTTON_LEFT) ||
(event.type == SDL_MOUSEMOTION &&
event.motion.state & SDL_BUTTON_LMASK)
) {
SDL_GetMouseState(&mx, &my);
sdlmousedot(mx, my, MOUSEDOT);
} else if ((event.type == SDL_FINGERDOWN &&
event.tfinger.pressure > .1) ||
(event.type == SDL_FINGERMOTION &&
event.tfinger.pressure > .1)
) {
mx = (int)(event.tfinger.x);
my = (int)(event.tfinger.y);
sdlmousedot(mx, my,
(int)(event.tfinger.pressure * (float)MOUSEDOT));
}
}
return;
}
void
sdlmousedot(int rx, int ry, int radius)
{
rx /= mag;
ry /= mag;
if (rx < 0 || szx <= rx ||
ry < 0 || szy <= ry ||
(rx == 0 && ry == 0)) {
// bug: SDL touchpad slide causes setting dot at (0, 0), so omit this.
return;
}
drawdot(rx, ry, radius);
isreact = 1;
return;
}
void
sdlmapbgr(void)
{
Float umin, umax, vmin, vmax,
udif, vdif;
#if ! defined(USEGL)
SDL_Rect rect;
#endif
Uint8 pr, pg, pb;
// static uchar map[MAXSZ][MAXSZ][3];
#if ! defined(USEGL)
rect.w = mag;
rect.h = mag;
#endif
#if defined(CUDAFMM)
cudafindminmax(&umin, &umax, &vmin, &vmax);
#else
findminmax(&umin, &umax, &vmin, &vmax);
#endif
udif = umax - umin;
vdif = vmax - vmin;
if (umax - umin < Epsilon) {
udif = Epsilon;
}
if (vmax - vmin < Epsilon) {
vdif = Epsilon;
}
Audioresetp;
for (Int yy = 0; yy < szy; yy++) {
#if ! defined(USEGL)
rect.y = yy * mag;
#endif
for (Int xx = 0; xx < szx; xx++) {
#if defined(QUANTIZE)
pr = (Uint8)(
(Float)((int)((Unow(yy, xx) - umin) / udif * 8.))
* (255. / 8.));
pb = (Uint8)(
(Float)((int)((Vnow(yy, xx) - vmin) / vdif * 8.))
* (255. / 8.));
#else
pr = (Uint8)((Unow(yy, xx) - umin) / udif * 255.);
pb = (Uint8)((Vnow(yy, xx) - vmin) / vdif * 255.);
#endif
pg = (Uint8)(255 - abs((int)pr - (int)pb));
#if defined(USEGL)
glColor3ub(pr, pg, pb);
glRecti(xx * mag, yy * mag, (xx + 1) * mag, (yy + 1) * mag);
#else
rect.x = xx * mag;
SDL_SetRenderDrawColor(renderer, pr, pg, pb, 255);
SDL_RenderFillRect(renderer, &rect);
#endif
Audioset(pb);
}
}
Audioqueue;
return;
}
void
sdlprintparamsetname(const char *name)
{
SDL_Surface* textsur = TTF_RenderText_Blended(font, name, textColor);
SDL_Surface* tedgesur = TTF_RenderText_Blended(font, name, tedgeColor);
// SDL_Surface* blended = TTF_RenderText_Solid(font, name, textColor);
texttexture = SDL_CreateTextureFromSurface(renderer, textsur);
SDL_FreeSurface(textsur);
tedgetexture = SDL_CreateTextureFromSurface(renderer, tedgesur);
SDL_FreeSurface(tedgesur);
SDL_QueryTexture(texttexture, NULL, NULL, &textrect.w, &textrect.h);
textrect.x = SDLTXTCRDX;
textrect.y = SDLTXTCRDY;
SDL_QueryTexture(texttexture, NULL, NULL, &tedgerect.w, &tedgerect.h);
tedgerect.x = SDLTXTCRDX + SDLTEDGEOFFSETX;
tedgerect.y = SDLTXTCRDY + SDLTEDGEOFFSETY;
return;
}
void
sdldrawfancy(void)
{
// SDL_Surface *txtimage;
//
if (dispparamname) {
SDL_RenderCopy(renderer, tedgetexture, nullptr, &tedgerect);
SDL_RenderCopy(renderer, texttexture, nullptr, &textrect);
// txtfont = TTF_OpenFont(SDLFACENAME, SDLTXTSCL);
// txtimage = TTF_RenderUTF8_Blended(txtfont, "test", white);
//
//
// cv::putText(im, (cv::String)Currentparamset.name, TXTCRD,
// TXTFACE, TXTSCL, TXTCOL1, TXTTHK1, CV_AA, false);
// cv::putText(im, (cv::String)Currentparamset.name, TXTCRD,
// TXTFACE, TXTSCL, TXTCOL2, TXTTHK2, CV_AA, false);
}
if (edgetype == EDGE_NEUMANN) {
SDL_Rect rect;
SDL_SetRenderDrawColor(renderer, EDGENEU_COLOR, 255);
for (int i = 0; i < EDGENEU_BORDER; i++) {
rect.x = 0 + i;
rect.y = 0 + i;
rect.w = szx * mag - 1 - i;
rect.h = szy * mag - 1 - i;
SDL_RenderDrawRect(renderer, &rect);
}
}
return;
}
void
sdlshow(void)
{
#if ! defined(USEGL)
sdldrawfancy();
SDL_RenderPresent(renderer);
#else
SDL_GL_SwapWindow(window);
#endif
return;
}
void
sdlquit(void)
{
#if defined(USEGL)
SDL_GL_DeleteContext(glcontext);
#endif
#if defined(SDLAUDIO)
SDL_ClearQueuedAudio(audev);
SDL_CloseAudioDevice(audev);
#endif
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return;
}
#endif // USESDL