diff --git a/docs/team-dev-docs/spriteAI-index.md b/docs/team-dev-docs/spriteAI-index.md new file mode 100644 index 00000000..5d7db5bc --- /dev/null +++ b/docs/team-dev-docs/spriteAI-index.md @@ -0,0 +1,100 @@ +# SpriteAI Development Documentation + +## Overview + +SpriteAI is a powerful AI-driven sprite generation and manipulation library designed to streamline the process of creating game assets, pixel art, and animated sprites. This documentation is intended for team developers working on the SpriteAI project. + +## Core Modules and Functionality + +### Sprite Generation Methods + +SpriteAI provides multiple advanced sprite generation techniques: + +1. **Basic Sprite Generation** + - `generateSprite()`: Create standard sprite sheets + - Supports custom descriptions and generation parameters + - Generates walking animation-ready sprites + +2. **Specialized Generation Techniques** + - `generatePixelArt()`: Create pixel art sprites + - `generateIsometric()`: Generate isometric game graphics + - `generateAnimatedEmoji()`: Create animated emoji-style sprites + - `generateEnvironmentSprites()`: Generate game environment tilesets + +### Image Processing Utilities + +- `splitSpriteSheet()`: Divide existing sprite sheets into individual frames +- `encodeImage()`: Convert image files to base64 representations +- `getUniqueColors()`: Analyze color palettes in sprite images + +## Development Workflow + +### Installation + +```bash +npm install spriteai +npm install --save-dev spriteai-dev-tools +``` + +### Basic Usage Example + +```javascript +import { sprite } from 'spriteai'; + +// Generate a character sprite +const characterSprite = await sprite.generateSprite('Adventurer in pixel art style', { + iterations: 3, + size: '512x512' +}); + +// Split an existing sprite sheet +const spriteFrames = await sprite.splitSpriteSheet( + spriteSheetBuffer, + 4, // columns + 4 // rows +); +``` + +## Advanced Features + +- AI-powered image generation +- Flexible sprite customization +- Multi-frame animation support +- Color palette extraction +- Cross-platform compatibility + +## Best Practices + +1. Use descriptive inputs for AI-generated sprites +2. Leverage multiple generation iterations +3. Always validate and potentially adjust generated sprites +4. Implement error handling for generation processes + +## Upcoming Features + +- Enhanced style selection +- More granular sprite generation controls +- Performance optimizations +- Expanded AI model support + +## Contributing + +### Code Style +- Follow TypeScript/JavaScript best practices +- Maintain consistent documentation +- Write comprehensive unit tests +- Use meaningful variable and function names + +### Commit Message Guidelines +- Use conventional commits format +- Prefix messages with type: `feat/`, `fix/`, `docs/`, `refactor/` + +## Support and Resources + +- [GitHub Repository](https://github.com/your-org/spriteai) +- [Issue Tracker](https://github.com/your-org/spriteai/issues) +- [Community Discord](https://discord.gg/your-invite) + +## License + +SpriteAI is released under the MIT License.