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11 | 11 | ### 3D Models
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12 | 12 | | 3D Model Features | Assassin's Creed: Odyssey | Assassin's Creed: Origins | Steep |
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13 | 13 | |---------------------|---------------------------|---------------------------|-------|
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14 |
| -| Geometry | ✔️ | ✔️ | ✔️ | |
| 14 | +| Geometry | ✔️ | ✔️ | ✔️ (partial) | |
15 | 15 | | Normals | ✔️ | ✔️ | ✔️ |
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16 | 16 | | UVs | ✔️ | ✔️ (partial) | ✔️ |
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17 | 17 |
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34 | 34 | - Texture Set support
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35 | 35 | - GlobalMetaFile support for all three games (Steep's GlobalMetaFiles do not have unhashed names, but instead will use a list of known hashes)
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36 | 36 | - German translations (credit: xBaebsae)
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37 |
| - - Table Viewer |
| 37 | + - Portugese (Portugal) translations (credit: Messias) |
| 38 | + - Table Viewer (used by Texture Sets and Meshes now) |
38 | 39 | - "Tools > Convert > WEM --> OGG"
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39 |
| - - "Skeleton" and "Material Template" to the Forge Filter (Settings) and Filter By (Find) |
| 40 | + - "Compiled Texture Map", "Mip", "Skeleton", and "Material Template" to the Forge Filter (Settings) and Filter By (Find) |
40 | 41 | - Material reports are generated when a Material is selected from the entries list (hierarchy)
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41 | 42 | - after loading a model, look in the Table Viewer to see if Materials referenced by the model were found (for all games)
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42 | 43 | - icons for each game
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45 | 46 | - these preload the values for the formats and Normals Mode in the Save As window, so that it saves you time when exporting files
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46 | 47 | - Blacksmith.IO.Reader, an extension to BinaryReader
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47 | 48 | - updated
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| 49 | + - **"Forge Filter" is now called "Resource Types to Display"** to avoid further confusion |
48 | 50 | - "Tools > Show File in the Viewers" was moved to "File > Open File..." (shortcut: Ctrl+O)
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49 | 51 | - Materials and Texture Sets yield better reports
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50 | 52 | - moved "Tools > Decompress File" and "Tools > Decompress Folder" to "Tools > Decompress > ..."
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73 | 75 | - Steep's file IDs were incorrect
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74 | 76 | - Steep's forges were not recognized by the Find window
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75 | 77 | - all popups were "hidden" or not directly apparent to the user when they appeared
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76 |
| - - the grid would be counted in the total vertices and meshes |
77 |
| - - a "Blacksmith" folder would appear in the Documents folder after upgrading to a new version |
| 78 | + - the grid would be counted in the total vertices and meshes in the 3D Viewer |
78 | 79 |
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79 | 80 | ### Version 1.8.1
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80 | 81 | - (7/18/2019)
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