You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Avoid games that last too long by using a modified chess clock
Hasn't everyone experienced that a player - in a live game - thinks about a move and also moves in the future for a very, very long time in order to achieve maximum success, similar to chess.
We experienced such an option in one of the first computer-based game aids (MS-DOS based 18xx-MODERATOR from Dirk Clemens from 1994).
At the beginning of the game, each player has a supply of time, which, like a chess clock, always decreases when it is his turn in the stock phase or operation phase.
Of course, you can think about it for as long as you want. But at the end of the game, an excessively spent amount of time (in seconds) is subtracted from the total value you have reached in the game (e.g. 1 second = $1)
and only then the winner is determined.
Who would want to see such a feature or interface to an existing multiclock in 18xx/games? pls make your comment
The text was updated successfully, but these errors were encountered:
This has been requested several times before (see #422, #784, #870, #3702, #4621 and probably others). To date nobody has shown any interest in implementing a feature like this.
Avoid games that last too long by using a modified chess clock
Hasn't everyone experienced that a player - in a live game - thinks about a move and also moves in the future for a very, very long time in order to achieve maximum success, similar to chess.
We experienced such an option in one of the first computer-based game aids (MS-DOS based 18xx-MODERATOR from Dirk Clemens from 1994).
At the beginning of the game, each player has a supply of time, which, like a chess clock, always decreases when it is his turn in the stock phase or operation phase.
Of course, you can think about it for as long as you want. But at the end of the game, an excessively spent amount of time (in seconds) is subtracted from the total value you have reached in the game (e.g. 1 second = $1)
and only then the winner is determined.
Who would want to see such a feature or interface to an existing multiclock in 18xx/games? pls make your comment
The text was updated successfully, but these errors were encountered: