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| 1 | +//----------------------------------------------------------------------------- |
| 2 | +// COMPILE-TIME OPTIONS FOR DEAR IMGUI |
| 3 | +// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure. |
| 4 | +// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions. |
| 5 | +//----------------------------------------------------------------------------- |
| 6 | +// A) You may edit imconfig.h (and not overwrite it when updating imgui, or maintain a patch/branch with your modifications to imconfig.h) |
| 7 | +// B) or add configuration directives in your own file and compile with #define IMGUI_USER_CONFIG "myfilename.h" |
| 8 | +// If you do so you need to make sure that configuration settings are defined consistently _everywhere_ dear imgui is used, which include |
| 9 | +// the imgui*.cpp files but also _any_ of your code that uses imgui. This is because some compile-time options have an affect on data structures. |
| 10 | +// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts. |
| 11 | +// Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using. |
| 12 | +//----------------------------------------------------------------------------- |
| 13 | + |
| 14 | +#pragma once |
| 15 | + |
| 16 | +//---- Define assertion handler. Defaults to calling assert(). |
| 17 | +//#define IM_ASSERT(_EXPR) MyAssert(_EXPR) |
| 18 | +//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts |
| 19 | + |
| 20 | +//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows. |
| 21 | +//#define IMGUI_API __declspec( dllexport ) |
| 22 | +//#define IMGUI_API __declspec( dllimport ) |
| 23 | + |
| 24 | +//---- Don't define obsolete functions/enums names. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names. |
| 25 | +//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS |
| 26 | + |
| 27 | +//---- Don't implement demo windows functionality (ShowDemoWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty) |
| 28 | +//---- It is very strongly recommended to NOT disable the demo windows during development. Please read the comments in imgui_demo.cpp. |
| 29 | +//#define IMGUI_DISABLE_DEMO_WINDOWS |
| 30 | + |
| 31 | +//---- Don't implement some functions to reduce linkage requirements. |
| 32 | +//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. |
| 33 | +//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] Don't implement default IME handler. Won't use and link with ImmGetContext/ImmSetCompositionWindow. |
| 34 | +//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function. |
| 35 | +//#define IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself if you don't want to link with vsnprintf. |
| 36 | +//#define IMGUI_DISABLE_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 wrapper so you can implement them yourself. Declare your prototypes in imconfig.h. |
| 37 | +//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions(). |
| 38 | + |
| 39 | +//---- Include imgui_user.h at the end of imgui.h as a convenience |
| 40 | +//#define IMGUI_INCLUDE_IMGUI_USER_H |
| 41 | + |
| 42 | +//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another) |
| 43 | +//#define IMGUI_USE_BGRA_PACKED_COLOR |
| 44 | + |
| 45 | +//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version |
| 46 | +// By default the embedded implementations are declared static and not available outside of imgui cpp files. |
| 47 | +//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h" |
| 48 | +//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h" |
| 49 | +//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION |
| 50 | +//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION |
| 51 | + |
| 52 | +//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4. |
| 53 | +// This will be inlined as part of ImVec2 and ImVec4 class declarations. |
| 54 | +/* |
| 55 | +#define IM_VEC2_CLASS_EXTRA \ |
| 56 | + ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \ |
| 57 | + operator MyVec2() const { return MyVec2(x,y); } |
| 58 | +
|
| 59 | +#define IM_VEC4_CLASS_EXTRA \ |
| 60 | + ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \ |
| 61 | + operator MyVec4() const { return MyVec4(x,y,z,w); } |
| 62 | +*/ |
| 63 | + |
| 64 | +//---- Use 32-bit vertex indices (default is 16-bit) to allow meshes with more than 64K vertices. Render function needs to support it. |
| 65 | +//#define ImDrawIdx unsigned int |
| 66 | + |
| 67 | +//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files. |
| 68 | +/* |
| 69 | +namespace ImGui |
| 70 | +{ |
| 71 | + void MyFunction(const char* name, const MyMatrix44& v); |
| 72 | +} |
| 73 | +*/ |
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