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added terms to chapter13
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Chapter13/terms.txt

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approximation calculating a mathematical formula that returns a real value,
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to a given precision, for example, the exponential function's series
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gives back a better approximation of the value the more terms we
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calculate and add together
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floating point values can only store values in a specific number of bits,
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so really they just approximate real values
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Function a type inside our graphics library that can graph functions on a given range
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it accepts functions that return a double, and take a double argument
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scaling fitting data to fill the space defined by the axes, the data should not
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extend beyond the axes maximum value and beyond the minimum
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default argument initializers to parameters inside function declarations
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it allows us to call the function without supplying values to the already
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initialized arguments without the need of overloaded functions for each
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combination of default arguments
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default arguments can only be specified for trailing parameters
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lambda expression an unnamed (anonymous) function that can be defined exactly where it is needed
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a lambda expression consists of a lambda introducer: [], where we can define
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the variables inside the current, local scope to catch either by reference,
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or by value (copying); a parameter list: (), where we can declare parameters
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that callers will need to supply; an optional trailing return type: -> ;
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and the function body enclosed by curly braces: {}
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lambdas should be used when we need a function only once for a really specific problem,
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and their function bodies should not exceed a few lines, as that means that
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that computation should be in its own, named function
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the return type is optional, as most of the time the compiler can deduce it
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from the return statement
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lambda functions can be stored inside std::function objects or by using auto
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to define a variable
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lambdas act as function objects (functors), storing the caught objects as data members,
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and defining an overloaded function call operator (operator()) with our parameters
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and our return type
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screen layout the general layout of our window, where we will display our graphs
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designing the layout before writing code is essential for understanding it,
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defining symbolic constants also help to use the names of offsets and spacings
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Axis a type in our graphics library that allows us to place lines that represent axes,
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either inside the x or y direction, horizontal or vertical
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it also draws notches with the given distance from each other
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overflow computers store numbers inside a fixed number of bits, for example, integers are
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usually stored inside 32 bits, or 4 bytes
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when an integer holds the maximum value that it can hold (full of ones in binary),
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and we add one to it, it overflows, and resets to full zeroes in binary
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overflows are sneaky errors, without explicit checks for them, errors are not reported,
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which can mess up our computations

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