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Description
Describe your system:
- Linux distribution: Win7
- Machine type: 64-bit
- Mupen64Plus version: 1.99.2 MSVC
- Plugins used: RICE
For visual artifacts, give:
- Goldeneye (E) [!]
- MD5: CFF69B70A8AD674A0EFE5558765855C9
- CRC: 414ca61 2e57b8aa
Look at the glass on goldeneye001Linear
I change my weapon, and for 2-3 frame there the glass is "FILTER_POINT":
goldeneye002point
In Render.cpp: SetTextureFilter:
if( options.forceTextureFilter == FORCE_DEFAULT_FILTER )
{
switch(dwFilter)
{
case RDP_TFILTER_AVERAGE: //?
case RDP_TFILTER_BILERP:
m_dwMinFilter = m_dwMagFilter = FILTER_LINEAR;
break;
case RDP_TFILTER_POINT:
m_dwMinFilter = m_dwMagFilter = FILTER_LINEAR; //force linear
break;
default:
break;
}
}
else
And linear filter work during the weapon change!
Currently I'm there (RSP_Parser.cpp):
if( gRDP.otherModeH != ((gfx->words.w0) & 0x0FFFFFFF) )
{
gRDP.otherModeH = ((gfx->words.w0) & 0x0FFFFFFF);
uint32 dwTextFilt =
(gRDP.otherModeH>>RSP_SETOTHERMODE_SHIFT_TEXTFILT)&0x3; //what is that???
CRender::g_pRender->SetTextureFilter(dwTextFilt<<RSP_SETOTHERMODE_SHIFT_TEXTFILT
);
}
I don't know and understand why "dwTextFilt" seems to have a
RDP_TFILTER_POINT in it.
I've send a st0 file just behind the glass.
Is the bug exist on linux?
I suppose there is a disync between array of texture and the array of
filter.... (As usual, I say that wich luck...)
Original issue reported on code.google.com by dorian.f...@gmail.com on 14 Jan 2010 at 3:09
Attachments:
- goldeneye001Linear.png
- goldeneye002Point.png
- [GoldenEye 007 (E) [!].st0](https://storage.googleapis.com/google-code-attachments/mupen64plus/issue-314/comment-0/GoldenEye 007 %28E%29 [!].st0)
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