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Nightly Build
Nightly Build #1592: Scheduled
February 27, 2025 00:28 20m 43s master
February 27, 2025 00:28 20m 43s
Nightly Build
Nightly Build #1591: Scheduled
February 26, 2025 00:28 19m 29s master
February 26, 2025 00:28 19m 29s
physics water ripple placement logic improvement
Build #1977: Commit cdadb04 pushed by turanszkij
February 25, 2025 06:21 15m 42s master
February 25, 2025 06:21 15m 42s
Nightly Build
Nightly Build #1590: Scheduled
February 25, 2025 00:28 19m 24s master
February 25, 2025 00:28 19m 24s
gui: fix breaking changes with themeing
Build #1976: Commit a523be9 pushed by turanszkij
February 24, 2025 07:24 15m 25s master
February 24, 2025 07:24 15m 25s
Merge branch 'master' of https://github.com/turanszkij/WickedEngine
Build #1975: Commit 770d05c pushed by turanszkij
February 24, 2025 06:39 14m 54s master
February 24, 2025 06:39 14m 54s
added Grass Zen to readme
Build #1974: Commit 3601bc0 pushed by turanszkij
February 24, 2025 06:26 14m 34s master
February 24, 2025 06:26 14m 34s
Nightly Build
Nightly Build #1589: Scheduled
February 24, 2025 00:29 21m 22s master
February 24, 2025 00:29 21m 22s
gui updates and other fixes
Build #1973: Commit 7993ebb pushed by turanszkij
February 23, 2025 12:46 16m 23s master
February 23, 2025 12:46 16m 23s
Nightly Build
Nightly Build #1588: Scheduled
February 23, 2025 00:30 19m 51s master
February 23, 2025 00:30 19m 51s
BC4 texture import: reswizzle to rrr1
Build #1972: Commit bc3cf30 pushed by turanszkij
February 22, 2025 11:36 14m 38s master
February 22, 2025 11:36 14m 38s
terrain physics optimization
Build #1971: Commit 65081ab pushed by turanszkij
February 22, 2025 07:13 15m 28s master
February 22, 2025 07:13 15m 28s
Nightly Build
Nightly Build #1587: Scheduled
February 22, 2025 00:27 20m 10s master
February 22, 2025 00:27 20m 10s
terrain physics creation optimization; pickdrag constraint type param;
Build #1970: Commit 6aa0633 pushed by turanszkij
February 21, 2025 07:32 14m 48s master
February 21, 2025 07:32 14m 48s
Nightly Build
Nightly Build #1586: Scheduled
February 21, 2025 00:28 20m 11s master
February 21, 2025 00:28 20m 11s
trail renderer: added continuous fade functionality; added Bin2CPP he…
Build #1969: Commit 591f808 pushed by turanszkij
February 20, 2025 17:21 15m 21s master
February 20, 2025 17:21 15m 21s
hair particle: frustum culling runs only once per-strand instead of e…
Build #1968: Commit 4f579e9 pushed by turanszkij
February 20, 2025 07:47 14m 48s master
February 20, 2025 07:47 14m 48s
fix: camera.GetRight() was returning left
Build #1967: Commit 849e71a pushed by turanszkij
February 20, 2025 07:00 15m 21s master
February 20, 2025 07:00 15m 21s
Nightly Build
Nightly Build #1585: Scheduled
February 20, 2025 00:28 21m 3s master
February 20, 2025 00:28 21m 3s
hairparticle fix: simulation should happen even when culled by distan…
Build #1966: Commit 9d88627 pushed by turanszkij
February 19, 2025 15:39 15m 10s master
February 19, 2025 15:39 15m 10s
hairparticle: reduced buffer creation, optimizations
Build #1965: Commit df0d0fc pushed by turanszkij
February 19, 2025 07:07 15m 48s master
February 19, 2025 07:07 15m 48s
Nightly Build
Nightly Build #1584: Scheduled
February 19, 2025 00:28 19m 45s master
February 19, 2025 00:28 19m 45s
ragdoll will also work as GPU particle collider
Build #1964: Commit 7c93a17 pushed by turanszkij
February 18, 2025 08:20 14m 50s master
February 18, 2025 08:20 14m 50s
Nightly Build
Nightly Build #1583: Scheduled
February 18, 2025 00:27 19m 59s master
February 18, 2025 00:27 19m 59s
improvements for wind, terrain, editor interaction picker
Build #1963: Commit 1ec618e pushed by turanszkij
February 17, 2025 17:46 14m 58s master
February 17, 2025 17:46 14m 58s