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testing builds
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brakhane committed Jan 17, 2025
1 parent dff1938 commit 08eee17
Showing 1 changed file with 12 additions and 74 deletions.
86 changes: 12 additions & 74 deletions .github/workflows/build-pr.yml
Original file line number Diff line number Diff line change
Expand Up @@ -5,67 +5,15 @@ on:

jobs:

windows:
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
- name: Initial compile
shell: cmd
run: |
"C:/Program Files/Microsoft Visual Studio/2022/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:OfflineShaderCompiler /m /p:Configuration=Release /p:Platform=x64
- name: Generate shader dump
shell: cmd
run: |
cd "WickedEngine"
"../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl6 spirv shaderdump strip_reflection
- name: Recompile with shader dump
shell: cmd
run: |
"C:/Program Files/Microsoft Visual Studio/2022/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:clean /m /p:Configuration=Release /p:Platform=x64
"C:/Program Files/Microsoft Visual Studio/2022/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:Editor_Windows /m /p:Configuration=Release /p:Platform=x64
- name: Move files
shell: cmd
run: |
move BUILD\x64\Release\Editor_Windows\Editor_Windows.exe .\
move Editor\config.ini .\
move Editor\startup.lua .\
move Editor\languages .\
move Editor\fonts .\
- name: Install UPX
shell: cmd
run: choco install --no-progress upx
test:
runs-on: ubuntu-24.04
strategy:
matrix:
version: [12, 13, 14]

- name: Compress Editor with UPX
shell: cmd
run: upx --best Editor_Windows.exe

- name: Package Editor
uses: actions/upload-artifact@v4
with:
name: Editor (Windows)
path: |
languages/
fonts/
config.ini
startup.lua
Editor_Windows.exe
linux:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4

- name: Restore CCache database
id: restore-ccache
uses: actions/cache/restore@v4
with:
path: ~/.cache/ccache
key: ccache-${{ github.run_id }}
restore-keys: ccache

- name: Install dependencies
run: |
sudo apt update
Expand All @@ -75,39 +23,29 @@ jobs:
run: |
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
CCACHE_NODIRECT=1 make -j$(nproc)
CC=gcc-${{ matrix.version }} CXX=g++-${{ matrix.version }} cmake .. -DCMAKE_BUILD_TYPE=Release
make -j$(nproc)
- name: Generate shader dump
run: |
cd build/WickedEngine
./offlineshadercompiler spirv rebuild shaderdump
mv wiShaderDump.h ../../WickedEngine/
- name: Recompile with shader dump
- name: Compile with shader dump
run: |
touch WickedEngine/wiRenderer.cpp
cd build
CCACHE_NODIRECT=1 make -B -j $(nproc)
- name: Save Ccache database
id: save-ccache
if: always() && steps.restore-ccache.cache-hit != 'true'
uses: actions/cache/save@v4
with:
path: ~/.cache/ccache
key: ${{ steps.restore-ccache.outputs.cache-primary-key }}
make -j $(nproc)
- name: Move binaries
run: |
mv build/Editor/WickedEngineEditor ./Editor_Linux
mv build/Editor/WickedEngineEditor ./Editor_Linux-${{ matrix.version }}
mv Editor/config.ini ./
mv Editor/startup.lua ./
mv Editor/languages ./
mv Editor/fonts ./
- name: Compress Editor with UPX
run: upx --best Editor_Linux

- name: Package Editor
uses: actions/upload-artifact@v4
with:
Expand All @@ -117,7 +55,7 @@ jobs:
fonts/
config.ini
startup.lua
Editor_Linux
Editor_Linux-${{ matrix.version }}
content:
runs-on: windows-latest
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