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v0.71.219

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@turanszkij turanszkij released this 03 Jun 13:05
· 797 commits to master since this release

Changelog since last release:

0.71.200:

  • Conversation system in character demo (Content/scripts/character_controller/character_controller.lua)
    fixes for ray tracing backface culling
  • improvements for transparent shadow (transparent materials can also receive transparent shadows in some cases)
  • VRM import small improvements: skin subsurface scattering, disables shadow casting for some face elements to avoid small shadow pixels on face from eyebrows, etc.
  • DDS loading fix for non divisible by 4 dimensions

0.71.209:

  • optimization for cascaded shadow map rendering: all cascades are rendered simultaneously into multiple viewports
  • optimizations for hair particle system, visibility rendering, depth of field, motion blur, screen space reflections
  • fixed variable rate shading classification by motion vector
  • font renderer scaling will be handled better according to current screen DPI
  • Editor font updates:
    • removed yumin japanese font, replaced by Noto Sans CJK font that handles Chinese, Japanese and Koren characters in single font file
    • all font files from Editor/fonts folder will be loaded automatically by the Editor, so user can add new fonts to support new character sets
    • Editor/config.ini can be used to override default Editor font by specifying font = fontfilepath.ttf in the root settings

0.71.219:

  • texture import: common texture formats such as PNG, JPG, TGA, etc. will be automatically compressed to GPU optimal format (can be disabled per material)
  • environment probes will be compressed to GPU optimal format
  • lightmaps can be optionally compressed to GPU optimal format
  • fixed issue on Linux where it will crash on boot while trying to read filename with foreign characters
  • some optimizations for GPU skinning and morph targets
  • graphics API: custom swizzle can be specified per-texture or per-descriptor