v0.71.239
Changelog since last release:
- Impostors will be captured with MSAA which improves their transparency quality, and they will be block compressed into BC3 texture format.
- Replaced random generators with one that is based on xorshift64*, which is deterministic across different compilers. This breaks compatibility with older version terrain generator settings.
- Fixes for block compressing textures that contain dimensions that are not divisible by 4
- Fixes for block compressing textures that contain dimensions that are not power of two (can result in reduced amount of mipmaps)
- Hair particle shadow map rendering support (grass shadow map)
- Hair particle camera bend (to improve the look of grass when looking from above)
- BVH acceleration for mesh intersections on CPU (must enable BVH per mesh to use acceleration)
- Fixed uncompressed transcoding of KTX2 and BASIS textures (by @jdswebb )
- Added support for OpenImageDenoise 2.0 API (adds optional GPU denoiser for path tracing, lightmap baking)
- Editor:
- added drag and drop file handling (Windows only): drag model files, or scripts into the editor to open them
- GLTF export improvements, terrain can be now exported (virtual texture will be baked into multiple smaller images)
- Terrain blend map can be exported into image file (similar to heightmap export)
- Light direction visualizer arrows