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Frame-rate independence #192
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I have a question: are you going to feature virtual time in your engine, or only use system time always? (On other hand, the next question is clearly about whether to apply this virtual time to everything, or only some objects, e.g. except GUI) |
Yes, I want to have a virtual time (like the time scaling mentioned in the first post I linked to).
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May I propose a concept of "entity family" (made that name up), which would make appliance of virtual time simplier? |
Maybe? Or maybe we can use the layers for this (
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Make sure walk speed, animation speed, tween speed and mouse cursor speed are frame-rate independent.
Expose some mechanism to allow frame-rate independence in externally written components.
See: https://www.scirra.com/tutorials/67/delta-time-and-framerate-independence
And: https://www.scirra.com/blog/ashley/17/using-lerp-with-delta-time
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