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Possible implementation: Implement as a plugin, and use: LUIS (https://www.microsoft.com/cognitive-services/en-us/language-understanding-intelligent-service-luis) -> A language understanding service from Microsoft, which will help make the parser smarter than most. We can then hook it up with some form of dictionary service (if it's not already provided in LUIS) for synonyms, and also a speech recognition service (like https://www.microsoft.com/cognitive-services/en-us/speech-api) to allow the player to talk to the game.
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Another interesting possibility is Microsoft Bot Framework: https://dev.botframework.com/
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The text was updated successfully, but these errors were encountered: