|
24 | 24 |
|
25 | 25 | function init() { |
26 | 26 |
|
27 | | - if (!Detector.webgl) { |
28 | | - Detector.addGetWebGLMessage(); |
29 | | - return; |
30 | | - } |
31 | | - |
32 | 27 | var container = document.getElementById('map-div'); |
33 | 28 |
|
34 | 29 | var map = new google.maps.Map(container, { |
|
39 | 34 | styles: styles |
40 | 35 | }); |
41 | 36 |
|
| 37 | + // if you add renderertype:'Canvas' to the options for ThreejsLayer, you can force the usage of CanvasRenderer |
42 | 38 | new ThreejsLayer({ map: map }, function(layer){ |
43 | 39 |
|
| 40 | + if (layer.renderertype=='Canvas' || !Detector.webgl) { |
| 41 | + texture = new THREE.Texture(generateSprite()); |
| 42 | + particles = new THREE.Object3D(); |
| 43 | + material = new THREE.SpriteMaterial({ |
| 44 | + size: 20, |
| 45 | + map: texture, |
| 46 | + opacity: 1, |
| 47 | + blending: THREE.NormalBlending, |
| 48 | + depthTest: false, |
| 49 | + transparent: true |
| 50 | + }); |
| 51 | + |
| 52 | + |
| 53 | + photos.forEach(function (photo) { |
| 54 | + var particle = new THREE.Sprite(material); |
| 55 | + var location = new google.maps.LatLng(photo[0], photo[1]), |
| 56 | + vertex = layer.fromLatLngToVertex(location); |
| 57 | + |
| 58 | + particle.position.set(vertex.x, vertex.y, 0); |
| 59 | + particle.scale.x = particle.scale.y = 20; |
| 60 | + particles.add(particle); |
| 61 | + material.size = 20; |
| 62 | + }); |
| 63 | + } else { |
44 | 64 | var geometry = new THREE.Geometry(), |
45 | 65 | texture = new THREE.Texture(generateSprite()), |
46 | 66 | material, particles; |
|
64 | 84 | }); |
65 | 85 |
|
66 | 86 | particles = new THREE.ParticleSystem( geometry, material ); |
| 87 | + } |
67 | 88 | layer.add( particles ); |
68 | 89 |
|
69 | 90 | gui = new dat.GUI(); |
70 | 91 |
|
71 | 92 | function update(){ |
| 93 | + if (layer.renderertype=='Canvas' || !Detector.webgl) material.map = new THREE.Texture(generateSprite(material.size)); |
72 | 94 | layer.render(); |
73 | 95 | } |
74 | 96 |
|
|
78 | 100 | }); |
79 | 101 | } |
80 | 102 |
|
81 | | - function generateSprite() { |
| 103 | + function generateSprite(size) { |
82 | 104 |
|
83 | 105 | var canvas = document.createElement('canvas'), |
84 | 106 | context = canvas.getContext('2d'), |
85 | 107 | gradient; |
86 | | - |
87 | | - canvas.width = 20; |
88 | | - canvas.height = 20; |
| 108 | + size = size || 20; |
| 109 | + canvas.width = size; |
| 110 | + canvas.height = size; |
89 | 111 |
|
90 | 112 | gradient = context.createRadialGradient( |
91 | 113 | canvas.width / 2, canvas.height / 2, 0, |
|
0 commit comments