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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Area2D",
"class": "Ladder",
"language": "GDScript",
"path": "res://World/Ladder.gd"
}, {
"base": "KinematicBody2D",
"class": "Player",
"language": "GDScript",
"path": "res://Player/Player.gd"
}, {
"base": "Resource",
"class": "PlayerMovementData",
"language": "GDScript",
"path": "res://Player/PlayerMovementData.gd"
} ]
_global_script_class_icons={
"Ladder": "",
"Player": "",
"PlayerMovementData": ""
}
[application]
config/name="Pixel Platformer"
run/main_scene="res://Levels/Level1.tscn"
run/delta_sync_after_draw=true
config/icon="res://icon.png"
[autoload]
SoundPlayer="*res://Sounds/SoundPlayer.tscn"
Events="*res://Events.gd"
Transitions="*res://Transitions.tscn"
[display]
window/size/width=320
window/size/height=180
window/size/test_width=1280
window/size/test_height=720
window/stretch/mode="2d"
[global]
pixel=false
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/normal_map_invert_y": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
[layer_names]
2d_physics/layer_1="World"
2d_physics/layer_2="Characters"
[physics]
common/enable_pause_aware_picking=true
[rendering]
2d/snapping/use_gpu_pixel_snap=true
environment/default_environment="res://default_env.tres"