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Timer02.cs
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34 lines (29 loc) · 820 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Timer02 : MonoBehaviour
{
private float Gametime = 15;
public static float TimeR = 0;
public static float TimeResult =0;
public Text Gametimetext;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if((int)Gametime ==0) {
Debug.Log("게임종료");
Gametimetext.text ="수강 신청 실패";
}
else {
Gametime -= Time.deltaTime;
Debug.Log((int)Gametime);
Gametimetext.text = "Time: " + (int)Gametime;
}
Timer02.TimeResult += Time.deltaTime;
}
}