Open
Description
- Raytracing, raycasting and rasterization?
- Meshing & isosurface extraction?
- Culling & visibility?
- Lighting? (baked & realtime?)
- Storage?
- Chunks?
- Octrees?
- Palettes?
- Compression?
- Cellular Automata?
- Fluids? (special case of CA?)
- Pathfinding?
- Rigid Bodies?
- Soft Bodies?
- Multi-Grid Physics?
- Noise types?
- Blending?
- Caves?
- Biomes?
- Structures?
- Resources for starting from scratch?
- A list of commonly used engines.
- Individual articles for some engines:
- Unreal Engine
- Unity3d
- Godot
- Three.js