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@Longor1996

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@Longor1996
  • Raytracing, raycasting and rasterization?
  • Meshing & isosurface extraction?
  • Culling & visibility?
  • Lighting? (baked & realtime?)
  • Storage?
  • Chunks?
  • Octrees?
  • Palettes?
  • Compression?
  • Cellular Automata?
  • Fluids? (special case of CA?)
  • Pathfinding?
  • Rigid Bodies?
  • Soft Bodies?
  • Multi-Grid Physics?
  • Noise types?
  • Blending?
  • Caves?
  • Biomes?
  • Structures?
  • Resources for starting from scratch?
  • A list of commonly used engines.
  • Individual articles for some engines:
    • Unreal Engine
    • Unity3d
    • Godot
    • Three.js

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