diff --git a/data/webvr.json b/data/webvr.json index 95dc6422..ee3cceff 100644 --- a/data/webvr.json +++ b/data/webvr.json @@ -1,16 +1,15 @@ { "wgs": [ { - "label": "WebVR Community Group", + "label": "Immersive Web Community Group", "url": "https://www.w3.org/community/webvr/" } ], "impl": { - "caniuse": null, + "caniuse": "webvr", "chromestatus": 4532810371039232, - "mozstatus": null, - "edgestatus": null, - "webkitstatus": null + "edgestatus": "WebVR", + "webkitstatus": "specification-webvr" }, "title": "WebVR", "editors": "https://w3c.github.io/webvr/" diff --git a/data/webxr.json b/data/webxr.json new file mode 100644 index 00000000..495aea3a --- /dev/null +++ b/data/webxr.json @@ -0,0 +1,17 @@ +{ + "editors": "https://w3c.github.io/webvr/", + "title": "WebXR Device API", + "wgs": [ + { + "label": "Immersive Web Community Group", + "url": "https://www.w3.org/community/webvr/" + } + ], + "impl": { + "caniuse": null, + "chromestatus": 5680169905815552, + "mozstatus": null, + "edgestatus": null, + "webkitstatus": null + } +} diff --git a/mobile/media.html b/mobile/media.html index a306a80e..aefd5f75 100644 --- a/mobile/media.html +++ b/mobile/media.html @@ -60,8 +60,8 @@
New mobile screens can render content in high resolution using a broader color space beyond the classical sRGB color space. To adapt to wide-gamut displays, all the graphical systems of the Web will need to adapt to these broader color spaces. CSS Colors Level 4 is proposing to define CSS colors in color spaces beyond the classical sRGB. Similarly, work on making canvas color-managed should enhance the support for colors in HTML Canvas.
-The WebVR specification is a low-level API that allows applications to access and control head-mounted displays (HMD) using JavaScript. It is a critical enabler to render 360° video content in Virtual Reality headsets and in mobile devices used as such.
+The WebXR Device API specification is a low-level API that allows applications to access and control head-mounted displays (HMD) using JavaScript and create compelling Virtual Reality (VR) / Augmented Reality (AR) experiences. It is a critical enabler to render 360° video content in Virtual Reality headsets and in mobile devices used as such.