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Suggestion: Add fishing attributes #97

@Silvertide7

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@Silvertide7

It would be really cool if you added some attributes that affected the mini game, or fish rates, etc. to the mod. This way mods like Apotheosis and Project MMO could be used to award player with gear or perks that make them a better fisher or have an easier time. It could be the size of the bars to hit, the speed of the fishing wheel going around, the distance a fish retracts when messing up, etc. That would give a lot of mods a hook into your mod and add cool integrations.

I would use this immediately from 3 mods, all very popular.
For Apotheosis I would make gems that give fishing attributes players can slot, as well as affixes, so players can try to seek out and craft the perfect fishing gear.
For Project MMO I would add perks that award small amounts of these attributes when they level up their fishing skill.
For Pufferfish's Skills I would create a fishing category of skill nodes and allow players to gain skill points and get fishing attribute bonuses.

Stardew Valley fishing mod has these and its great, but I like this mod better. I will have to continue using that one, which is fine, unless this mod had attributes as well. My modpack centers around an RPG and player progression experience, so having access to these attributes is necessary for any fishing related specialization, which I would like to be a complete and full featured experience. Your mod would be the best for this as you have awesome features, but since it's missing attributes I can't move over to it.

As far as adding mod compatibility, this is probably the best thing you can do, just as important as adding those events I PR'd in a month ago or so. So many big mods utilize attributes to get hooks into another mod.

Just thought I'd make a case here!

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