Skip to content

Commit 1649da7

Browse files
author
uhu
committed
feat: update doc
1 parent 0239d2e commit 1649da7

File tree

5 files changed

+6
-5
lines changed

5 files changed

+6
-5
lines changed

Demo/API_V2/Assets/API/Payment/RequestMidasPayment/RequestMidasPayment.cs

+3-2
Original file line numberDiff line numberDiff line change
@@ -17,9 +17,10 @@ public void pay()
1717
new RequestMidasPaymentOption()
1818
{
1919
mode = "game",
20-
env = 0,
21-
offerId = "xxxx", //在米大师侧申请的应用 id
20+
env = 0, // 0:正式环境,1:沙箱环境
21+
offerId = "xxxx", // 在米大师侧申请的应用 id
2222
currencyType = "CNY",
23+
outTradeNo = "xxxx", // 业务订单号
2324
success = (res) =>
2425
{
2526
Debug.Log("pay success!");

Design/IssueForProduction.md

-1
Original file line numberDiff line numberDiff line change
@@ -5,7 +5,6 @@
55
- 用户反馈日志
66
- 小游戏实时日志
77
- JS Error错误日志
8-
=
98

109
## 用户反馈日志
1110
数据入口:MP平台-用户反馈

Design/OptimizationPerformence.md

+1-1
Original file line numberDiff line numberDiff line change
@@ -85,7 +85,7 @@ Unity WebGL环境的lua不支持JIT,因此需要避免用于重度逻辑。可
8585

8686
<img src='../image/optimizationperformence2.png' width="800"/>
8787

88-
如需设置iOS的设备分辨率可以在【导出面板-更多配置项-Project Conf】中修改配置 `IOS Device Pixel Ratio` 为 2:
88+
如需强制设置iOS的设备分辨率可以在【导出面板-更多配置项-Project Conf】中修改配置 `IOS Device Pixel Ratio` 为 2:
8989

9090
<img src='../image/IOSDevicePixelRatio.png' width="200"/>
9191

Design/RenderOptimization.md

+2
Original file line numberDiff line numberDiff line change
@@ -103,6 +103,8 @@
103103
- 如果手机发烫比较严重,可以适当调小一点渲染分辨率,看发烫是否有改善
104104
- 以 iOS为例,如果dpr(Device Pixel Ratio)默认是3.0,那么可以尝试设置 [2.0 ~ 2.5]
105105
- 这个方法可能会牺牲一点画质效果,需要画质和性能之前取一个平衡
106+
- 如需强制设置iOS的设备分辨率可以在【导出面板-更多配置项-Project Conf】中修改配置 `IOS Device Pixel Ratio` 为 2:
107+
<img src='../image/IOSDevicePixelRatio.png' width="200"/>
106108

107109
>>### 后处理
108110
- 后处理的销不小,加上 WebGL 游戏在可用内存和性能对比 App 有差距

Design/WX_SDK.md

-1
Original file line numberDiff line numberDiff line change
@@ -47,7 +47,6 @@ var bannerAd = WX.CreateBannerAd(new WXCreateBannerAdParam()
4747
height = 200
4848
}
4949
});
50-
5150
bannerAd.OnLoad(()=> {
5251
bannerAd.Show();
5352
});

0 commit comments

Comments
 (0)