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Improvement suggestions and a few bugs #37
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Hi Chris, thanks again for sharing you work, looks awesome!
I think the best way to attack this is to push the integration of ipyvolume with pythreejs, see jupyter-widgets/pythreejs#109 for this discussion. Then I think we can allow the geo trait to be an instance of the pythreejs.Mesh, giving ultimate freedom of shapes.
I've started this a bit, see Scatter.connected, but it still needs disabling of drawing the glyphs. On top of that it needs to be reflected in the pylab API.
Not sure what you mean by this, can you elaborate?
We can start thinking about implementing this in ipyvolume, it doesn't have a high high priority for me though.
isosurface rendering has started
Can you make separate issues for the bugs, with an example. Although I understand the issue with multiple views and fullscreen.. need to think how to solve that.
Yes, nice idea, wonder if that can be done realtime in a shader, I think it would be possible. cheers, Maarten |
I'm using the Still not sure what you want exactly though. Should it be a static rendering, because you can now render meshes using |
Ah ok, yeh may a little more than 20 but really not a lot. |
Hey Maarten, I've just got round to making a more comprehensive worked example of how I'm building on ipyvolume (for visualisation of atomic data). Which is available as a Notebook, PDF, HTML or Reveal.JS slideshow document (take your pick! ). During this I compiled a todo list with some improvements and minor bugs that I noticed:
because at the moment that doesn't work
(serialize.py:43) presumably for (0,0,0) gradients
then the rendering becomes very low resolution
and, sometimes, the volume disappears completely on exit
I'll try and address some myself and obviously some of these are niche for my use, but though it my be good to put it here, so its in your thinking.
Ta, Chris
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