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rollup.config.dev.js
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import replace from "@rollup/plugin-replace";
import commonjs from "rollup-plugin-commonjs";
import resolve from "rollup-plugin-node-resolve";
import serve from "rollup-plugin-serve";
import typescript from "rollup-plugin-typescript2";
export default {
// Our games entry point (edit as required)
input: ["./src/game.ts"],
// Where the build file is to be generated.
// Most games being built for distribution can use iife as the module type.
// You can also use 'umd' if you need to ingest your game into another system.
// The 'intro' property can be removed if using Phaser 3.21 or above. Keep it for earlier versions.
output: {
file: "./dist/game.js",
name: "PokemonGame",
format: "iife",
sourcemap: true,
intro: "var global = window;",
},
plugins: [
// Toggle the booleans here to enable / disable Phaser 3 features:
replace({
"typeof CANVAS_RENDERER": JSON.stringify(true),
"typeof WEBGL_RENDERER": JSON.stringify(true),
"typeof EXPERIMENTAL": JSON.stringify(true),
"typeof PLUGIN_CAMERA3D": JSON.stringify(false),
"typeof PLUGIN_FBINSTANT": JSON.stringify(false),
"typeof FEATURE_SOUND": JSON.stringify(true),
}),
// Parse our .ts source files
resolve({
extensions: [".ts", ".tsx"],
}),
// We need to convert the Phaser 3 CJS modules into a format Rollup can use:
commonjs({
include: ["node_modules/eventemitter3/**", "node_modules/phaser/**"],
exclude: ["node_modules/phaser/src/polyfills/requestAnimationFrame.js"],
sourceMap: true,
ignoreGlobal: true,
}),
// See https://www.npmjs.com/package/rollup-plugin-typescript2 for config options
typescript(),
// See https://www.npmjs.com/package/rollup-plugin-serve for config options
serve({
open: true,
contentBase: "dist",
host: "localhost",
port: 10001,
headers: {
"Access-Control-Allow-Origin": "*",
},
}),
],
};