EGP - wirelink:egpSetMaterialFullbright( number fullbright ) #3355
Zylenxx
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Yeah that's a good idea |
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For materials that depend on lights. Internally would most likely create its own unlit material to allow any texture to be rendered fullbright.
(Ive noticed alot of materials applied with egpSetMaterial end up being flickery when shining light at them)
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