After doing basic example
const genshin = require("genshin_panel");
let attribute = new genshin.AttributeBuilder()
.character(keqing)
.weapon(weapon)
.artifact(art1)
.artifact(art2)
.artifact(art3)
.artifact(art4)
.artifact(art5)
.build()
the attribute.critical and attribute.criticalDamage show incorrect values.
in crit dmg case it looks like calculation done is:
0.884 + 59 => 59.88 instead of 88.4 + 59 => 147,4
After doing basic example
the
attribute.criticalandattribute.criticalDamageshow incorrect values.in crit dmg case it looks like calculation done is:
0.884 + 59=>59.88instead of88.4 + 59=>147,4