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package.json
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40 lines (39 loc) · 2.18 KB
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{
"name": "com.utj.runtimecomptexturepacker",
"displayName": "Runtime Compressed Texture Packer",
"description": "Unity runtime utility that dynamically packs compressed textures to atlases to optimize VRAM and draw calls.(currently .astc only support)",
"version": "0.9.0",
"unity": "6000.0",
"samples": [
{
"displayName": "Common StreamingAssets Importing",
"description": "Before running each sample, please install this first and create the files in StreamingAssets.\nOr you can install Samples~/RCTP_StreamingAssetsData.unitypackage manually.",
"path": "Samples~/Common"
},
{
"displayName": "01_SingleTextureLoad",
"description": "This is a sample that directly loads the astc,ktx,dds files located under StreamingAssets.",
"path": "Samples~/01_SingleTextureLoad"
},
{
"displayName": "02_TextureListInStreamingAssets",
"description": "This is a sample that all files list-up under the StreamingAssets folder.",
"path": "Samples~/02_TextureListInStreamingAssets"
},
{
"displayName": "03_AutoAtlasGenerate",
"description": "This is a sample that automatically creates Atlas Textures and Sprites by loading multiple ASTC files placed under the StreamingAssets folder.",
"path": "Samples~/03_AutoAtlasGenerate"
},
{
"displayName": "04_IncrementalAtlasGeneration",
"description": "This sample performs a similar task to \"03_AutoAtlasGenerate.\" The difference is that it generates the atlas in stages, allowing you to see the atlas generation process.",
"path": "Samples~/04_IncrementalAtlasGeneration"
},
{
"displayName": "05_ReuseAtlasForFixedSizeImages",
"description": "This sample demonstrates a feature for displaying a large number of icons in a scroll view or similar component.When loaded icon sprites do not fit into the atlas, older sprites are automatically discarded using the LRU (Least Recently Used) algorithm.",
"path": "Samples~/05_ReuseAtlasForFixedSizeImages"
}
]
}