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44 lines (36 loc) · 1.12 KB
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glarraybuffer.cpp
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44 lines (36 loc) · 1.12 KB
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#include "glarraybuffer.h"
static float g_vertex_buffer_data[] = {
0.5f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f,
0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 0.0f,
-0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 0.0f,
-0.5f, -0.5f, 0.0f, 0.0f, 0.0f, 0.0f,
};
GlArrayBuffer::GlArrayBuffer()
{ }
void GlArrayBuffer::init()
{
glGenBuffers(1, &_index);
glBindBuffer(GL_ARRAY_BUFFER, _index);
glBufferData(GL_ARRAY_BUFFER, sizeof(g_vertex_buffer_data), g_vertex_buffer_data, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(float) * 6, (void*)0);
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(float) * 6, (void*)(sizeof(float) * 3));
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
void GlArrayBuffer::bind()
{
glBindBuffer(GL_ARRAY_BUFFER, _index);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
}
void GlArrayBuffer::render()
{
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
void GlArrayBuffer::unbind()
{
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}