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FileSystemSampleCode/README.md

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# File System
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This sample application demonstrates how to use the file system in iOS
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This sample application demonstrates how to use the file system in iOS, discussed in the [Xamarin.iOS documentation](https://docs.microsoft.com/xamarin/ios/app-fundamentals/file-system).
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Working with the file system in iOS is not unlike working with the file system in .NET from Windows.
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You can still use the System.IO classes that you're used to working with but there
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are a few restrictions to be aware of.
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Additionally, it’s important to understand the directory structure specific to iOS
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applications in order to know where and when to store things.
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![iOS app that loads and saves to the file system](Screenshots/FileSystem01.png)
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## Prerequisites
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- [Visual Studio](https://visualstudio.microsoft.com/) on Mac or Windows.
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- _Mobile Development with .NET (Xamarin)_ workload installed.
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- If you're using Windows, there should be a Mac available on the network.
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- Mac computer with the latest version of macOS.
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- Latest version of [Xcode](https://developer.apple.com/xcode/) from Apple on the Mac.
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## Running the sample
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1. Open the solution file (**.sln**) in Visual Studio for Mac.
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1. Use the **Run** button or menu to start the app.

FontList/README.md

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![Main Screen](Screenshots/screenshot-1.png)
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## License
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## Prerequisites
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Code is released under the MIT license
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- [Visual Studio](https://visualstudio.microsoft.com/) on Mac or Windows.
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- _Mobile Development with .NET (Xamarin)_ workload installed.
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- If you're using Windows, there should be a Mac available on the network.
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- Mac computer with the latest version of macOS.
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- Latest version of [Xcode](https://developer.apple.com/xcode/) from Apple on the Mac.
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## Running the sample
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## Authors
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1. Open the solution file (**.sln**) in Visual Studio for Mac.
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1. Use the **Run** button or menu to start the app.
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Bryan Costanich
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## License
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Code is released under the MIT license

GLCameraRipple/README.md

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This sample shows how to use GLKit to render OpenGL frames, AVFoundation to fetch live video from the camera and OpenTK's API to load a couple of shaders that simulate a water ripple effect when the user touches the display.
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![Screenshot of ripple effect](Screenshots/GLCameraRipple.PNG)
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## Related Links
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- [Original sample](http://developer.apple.com/library/ios/#samplecode/GLCameraRipple/Introduction/Intro.html)
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## License
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Xamarin port changes are released under the MIT license.
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## Author
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Ported to Xamarin.iOS by Miguel de Icaza

GLPaint-GameView/README.md

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Loosely based on Apple's GLPaint example:
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http://developer.apple.com/library/ios/#samplecode/GLPaint/Introduction/Intro.html
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**NOTE: This sample will only work with Xcode 5.0 or above.
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## Authors
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Miguel de Icaza
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![Screenshot of paint app](Screensnots/GLPaint-GameView.PNG)

GraphicsAndAnimation/README.md

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# Graphics and Animations
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This contains three samples demonstrating the use of Core Graphics and Core Animation in iOS. It accompanies the [Graphics and Animation in iOS](https://docs.microsoft.com/xamarin/ios/platform/graphics-animation-ios/) guides.
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![Screenshot of image effects](Screenshots/07_animated_transition.png)

GrowRowTable/README.md

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This sample shows how to create a Table View with Auto-Resizing Row Height.
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# Author
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Kevin Mullins - For Documentation usage.
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![App with variable height rows](Screenshots/01.png)

HelloWorld_iPhone/README.md

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A simple hello world sample demonstrating the use of the UIButton
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and UILabel controls, and simple user interaction with them.
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![Simple apps with buttons and text](Screenshots/HelloWorldiPhone01.png)

Hello_ComplexUniversal/README.md

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---
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name: Xamarin.iOS - Hello, Complex Universal
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description: A sample demonstrating how to create universal applications that will run on both iPhone and iPad devices, by switching the UI based on the...
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description: "A sample demonstrating how to create universal applications that will run on both iPhone and iPad devices #getstarted"
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page_type: sample
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languages:
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- csharp
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two separate views depending on the device in use, we employ two
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different root controllers.
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**NOTE: This sample will only work with Xcode 5.0 or above.
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![Simple app with button and text](Screenshots/HelloComplexUniverse02.png)

Hello_MultiScreen_iPhone/README.md

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# Hello Multi-Screen iPhone
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[Xamarin.iOS samples](https://review.docs.microsoft.com/en-us/samples/browse/?branch=master&products=xamarin&term=Xamarin.iOS) | [Xamarin.iOS docs](https://docs.microsoft.com/xamarin/ios/)
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[Xamarin.iOS samples](https://docs.microsoft.com/en-us/samples/browse/?products=xamarin&term=Xamarin.iOS) | [Xamarin.iOS docs](https://docs.microsoft.com/xamarin/ios/)
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This sample serves as an introduction to the primary pattern used
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in iOS for user interfaces: MVC (Model-View-Controller). It shows
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how to use the UINavigationController class to manage the user
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interface of a multi-screen application.
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![App with text hello world](Screenshots/HelloMultiscreen02.png)

Hello_Universal/README.md

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# Hello, Universal App
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[Xamarin.iOS samples](https://review.docs.microsoft.com/en-us/samples/browse/?branch=master&products=xamarin&term=Xamarin.iOS) | [Xamarin.iOS docs](https://docs.microsoft.com/xamarin/ios/)
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[Xamarin.iOS samples](https://docs.microsoft.com/en-us/samples/browse/?products=xamarin&term=Xamarin.iOS) | [Xamarin.iOS docs](https://docs.microsoft.com/xamarin/ios/)
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A sample demonstrating how to create universal applications that
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will run on both iPhone and iPad devices, by switching the UI based
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on the `UIInterfaceIdiom` enum.
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![Simple iPhone app](Screenshots/Hello_Universal1.png)

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