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chngchuansu opened this issue Mar 28, 2025 · 3 comments
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"Dedicated Server Mode" #2071

chngchuansu opened this issue Mar 28, 2025 · 3 comments
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enhancement New feature or request

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@chngchuansu
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chngchuansu commented Mar 28, 2025

Feature Request

Hi. I am wondering if something could be added to xemu along the lines of a "Dedicated Game/Lobby/Session/Match/Host/Server Mode" that would hopefully disable as many CPU and GPU and sound processing/rendering and anything else I might-not-be-thinking-of-utilizing things in xemu as possible so as to save electricity and also hopefully allow for running on as low performing of hardware as possible. I was hoping for example to be able to (with some effort setting it up and configuring it) ''host dedicated servers of Halo 2'' on VPS's (Virtual Private Servers) costing hopefully only approximately let's say maybe between $2.00 US and $3.50 US a month for a single ''Halo 2 dedicated server''. Hopefully just a simple and easy on/off ''toggle'' for this ''mode'' of xemu would be very nice. I believe there are a good sized number of other system-link/multiplayer/online games besides Halo 2 that could benefit from a feature like this too including games that actually have ''officially built-in'' ''Dedicated Server" modes without fiddling around much or at all. Thoughts everyone?

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@chngchuansu chngchuansu added the enhancement New feature or request label Mar 28, 2025
@MasonT8198
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I'm not sure how a xemu headless mode would work, but it's worth trying I guess

@mborgerson
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Can you elaborate on how your proposed toggle will work? xemu already supports a Null renderer option to drop rendering, and you can load snapshots and inject input with external scripting.

@mborgerson
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Closed after lack of response

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