You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The water is a static overlay that moves with my camera. The actual water that's supposed to be there is invisible. When I change the resolution scale, the water goes back to the normal position, until you unpause, when you realize it's tied to the camera angle again.
To be clear, the actual water itself is fine.
This occurs on both OpenGL and Vulkan. Happened on a fresh save file.
Steps to reproduce this issue:
Launch the game via xemu
Go to any mode where you can race (I choose arcade)
Play an available map
See the issue
On version v0.6.5, located here, the issue still occurs, but in a different way.
Starting game with 4x resolution scale:
Changing to 1x:
Upon request, I can do further testing.
Expected Behavior
The water should have act like normal water; it should display at the correct level and location. The water should not move with the camera.
I also tested release v0.6.5 as seen above, where a similar issue occurred.
According to BMT619's test on the xemu compat list, it was playable on 0.6.2-90-g6f507c80af. Since I do not have access to this release (since it appears it wasn't released on GitHub), I cannot test that version. It was apparently last working in that release though.
System Information
CPU: AMD Ryzen 7 7800X3D 8-Core Processor
OS Platform: Windows
OS Version: 22H2
Manufacturer: ATI Technologies Inc.
GPU Model: AMD Radeon RX 7900 XT
Driver: 4.0.0 Core Profile Context 25.3.1.250220
Shader: 4.60
Additional Context
MCPX Boot ROM MD5 Hash: d49c52a4102f6df7bcf8d0617ac475ed
Flash ROM (BIOS) MD5 Hash: 21445c6f28fca7285b0f167ea770d1e5
The text was updated successfully, but these errors were encountered:
This project does not endorse or promote copyright infringement of any kind. Developers work with legal backups of their own physical media and encourage all users to do the same. Piracy is not tolerated on any communication channel.
When the level first loads the water is entirely invisible. I saved state via savevm to run under renderdoc and when reloading the state the water became visible after a moment, but rendered on a plane that does not match what would be expected given the other level geometry.
Title
https://xemu.app/titles/4947001b/#Splashdown
I have followed the pre-submission checklist.
Bug Description
The water is a static overlay that moves with my camera. The actual water that's supposed to be there is invisible. When I change the resolution scale, the water goes back to the normal position, until you unpause, when you realize it's tied to the camera angle again.
To be clear, the actual water itself is fine.
This occurs on both OpenGL and Vulkan. Happened on a fresh save file.
Steps to reproduce this issue:
On version v0.6.5, located here, the issue still occurs, but in a different way.
Starting game with 4x resolution scale:


Changing to 1x:
Upon request, I can do further testing.
Expected Behavior
The water should have act like normal water; it should display at the correct level and location. The water should not move with the camera.
This YouTube video should be a demonstration of how it should work on real hardware. https://www.youtube.com/watch?v=CVHmEu4xG0I
xemu Version
Version: 0.8.47
Branch: master
Commit: f82c686
Date: Wed Apr 2 19:04:45 UTC 2025
I also tested release v0.6.5 as seen above, where a similar issue occurred.
According to BMT619's test on the xemu compat list, it was playable on 0.6.2-90-g6f507c80af. Since I do not have access to this release (since it appears it wasn't released on GitHub), I cannot test that version. It was apparently last working in that release though.
System Information
Additional Context
The text was updated successfully, but these errors were encountered: