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sketch.js
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let canvasSize
const noiseScale = 0.02
let startPoint
let endPoint
let graph = createGraph()
function setup() {
canvasSize = min(500, windowWidth)
let canvas = createCanvas(canvasSize, canvasSize)
canvas.parent("canvas")
colorMode(HSB)
noLoop()
// Poisson Disk Sampling
let pdsObj = new PoissonDiskSampling({
shape: [canvasSize * 0.9, canvasSize * 0.9],
minDistance: 40,
maxDistance: 80,
tries: 20
}, random)
startPoint = [canvasSize * 0.45, canvasSize * 0.9]
endPoint = [canvasSize * 0.45, 0]
pdsObj.addPoint(startPoint)
pdsObj.addPoint(endPoint)
let points = pdsObj.fill().filter(p => {
return dist(...p, canvasSize * 0.45, canvasSize * 0.45) <= canvasSize * 0.45
})
// Delaunay
let delaunay = Delaunator.from(points).triangles
let triangles = []
for (let i = 0; i < delaunay.length; i += 3) {
triangles.push([
points[delaunay[i]],
points[delaunay[i + 1]],
points[delaunay[i + 2]]
])
}
for (let t of triangles) {
graph.addLink(t[0], t[1], {
weight: dist(...t[0], ...t[1])
})
graph.addLink(t[1], t[2], {
weight: dist(...t[1], ...t[2])
})
graph.addLink(t[2], t[0], {
weight: dist(...t[2], ...t[0])
})
}
}
function draw() {
noStroke()
fill(40, 50, 60)
rect(0, 0, canvasSize, canvasSize)
push()
strokeWeight(10)
stroke(40, 80, 20)
fill(0, 0)
square(0, 0, canvasSize)
pop()
push()
translate(canvasSize * 0.05, canvasSize * 0.05)
// Lines
let activePoints = []
for (let i = 0; i < canvasSize / 50; i++) {
const pathFinder = ngraphPath.aStar(graph, {
distance(fromNode, toNode, link) {
return link.data.weight
}
})
const foundPath = pathFinder.find(startPoint, endPoint)
if (foundPath.length === 0) {
break
}
activePoints.push(...foundPath.map(obj => obj.id))
stroke(40, 80, 20)
fill(40, 80, 20)
for (let j = 1; j < foundPath.length; j++) {
arrow(...foundPath[j].id, ...foundPath[j - 1].id)
}
const idx = floor(random(1, foundPath.length - 1))
graph.removeNode(foundPath[idx].id)
}
// Points
stroke(0)
textSize(16)
textAlign(CENTER, CENTER)
for (const p of new Set(activePoints)) {
const pJSON = JSON.stringify(p)
switch (pJSON) {
case JSON.stringify(startPoint):
text("😀", ...p)
break
case JSON.stringify(endPoint):
text("😈", ...p)
break
default:
text(random(Array.from("💀💀💀💰❓")), ...p)
}
}
pop()
noStroke()
fill(40, 50, 60, 0.3)
rect(0, 0, canvasSize, canvasSize)
}
function arrow(x1, y1, x2, y2, arrowSize = 6) {
let vec = createVector(x2 - x1, y2 - y1)
const len = vec.mag()
vec.mult((len - 10) / len)
push()
translate(x1, y1)
dottedLine(0, 0, vec.x, vec.y)
rotate(vec.heading())
translate(vec.mag() - arrowSize, 0)
triangle(0, arrowSize / 2, 0, -arrowSize / 2, arrowSize, 0)
pop()
}
function dottedLine(x1, y1, x2, y2, fragment = 5) {
let vec = createVector(x2 - x1, y2 - y1)
const len = vec.mag()
push()
translate(x1, y1)
for (let i = floor(len * 0.5 / fragment); i >= 0; i--) {
if (i == 0 && floor(len / fragment) % 2 == 0) {
vec.normalize().mult(len % fragment)
} else {
vec.normalize().mult(fragment)
}
line(0, 0, vec.x, vec.y)
vec.mult(2)
translate(vec.x, vec.y)
}
pop()
}