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Copy pathView.cpp
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118 lines (100 loc) · 2.16 KB
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#include "View.h"
using namespace std;
View::View()
{
this->size = 11;
this->scale = 2;
this->origin = CartPoint();
}
bool View::get_subscripts(int &ix, int &iy, CartPoint location)
{
CartVector subscript = location - origin;
subscript = subscript / scale;
iy = subscript.y;
ix = subscript.x;
if (ix <= size && iy <= size)
{
return true;
}
else
{
cout << "an object is outside the display " << endl;
return false;
}
}
void View::clear()
{
for (int i = 0; i < size; i++)
{
for (int j = 0; j < size; j++)
{
grid[i][j][0] = '.';
grid[i][j][1] = ' ';
}
}
}
void View::plot(GameObject *ptr)
{
CartPoint temp_loc = ptr->get_location();
int ix = temp_loc.x;
int iy = temp_loc.y;
if (get_subscripts(ix, iy, ptr->get_location()))
{
if (grid[10 - iy][ix][0] == '.')
{
ptr->drawself(grid[10 - iy][ix]);
}
else
{
ptr->drawself(grid[10 - iy][ix]);
grid[10 - iy][ix][0] = '*';
grid[10 - iy][ix][1] = ' ';
}
}
}
void View::draw()
{
for (int i = 0; i < size; i++)
{
if (i == 0 || i % 2 == 0)
{
if (20 - (2 * i) > 9)
{
cout << 20 - (2 * i) << " ";
}
else
{
cout << 20 - (2 * i) << " ";
}
}
else
{
cout << " "
<< " ";
}
for (int j = 0; j < size; j++)
{
cout << grid[i][j][0];
cout << grid[i][j][1];
}
cout << endl;
}
// Bottom scale
cout << " "
<< " "; // offset x axis
for (int k = 0; k < size; k++)
{
if (k == 0 || k % 2 == 0)
{
if (2 * k > 9)
{
cout << 2 * k << " ";
}
else
{
cout << 2 * k << " ";
}
}
}
cout << endl;
}