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Copy pathmain.cpp
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98 lines (78 loc) · 2.39 KB
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#include <iostream>
#include "./Game/GameCommands.h"
#include "./Coordinates/CartPoint.h"
#include "./Coordinates/CartVector.h"
#include "View.h"
#include "InputHandling.h"
#include "Sharknado/Sharknado.h"
using namespace std;
int main()
{
Model model = Model();
GameCommands gc;
model.show_status();
View view;
model.display(view);
while (true)
{
char command;
cout << "Enter Command: ";
cin >> command;
try
{
if (command != 'a' && command != 'e' && command != 'f' && command != 'g' && command != 'n' && command != 'r' && command != 'q' && command != 's' && command != 'z')
throw InvalidInput("Not a valid command");
switch (command)
{
case 's':
gc.do_swim_command(model);
model.display(view);
break;
case 'n':
gc.handle_new_command(model);
model.display(view);
break;
case 'a':
gc.do_attack(model);
model.display(view);
break;
case 'e':
gc.do_eat_command(model);
model.display(view);
break;
case 'f':
gc.do_float_command(model);
model.display(view);
break;
case 'z':
gc.do_zoom_command(model);
model.display(view);
break;
case 'g':
cout << "Advancing one tick" << endl;
gc.do_go_command(model);
model.show_status();
model.display(view);
break;
case 'r':
cout << "Advancing next event" << endl;
gc.do_run_command(model);
model.show_status();
model.display(view);
break;
case 'q':
cout << "Terminating Program" << endl;
return 0;
// break;
}
}
catch (InvalidInput &except)
{
// actions to be taken if the input is wrong
cout << "Invalid input - " << except.msg_ptr << endl;
}
cin.clear();
cin.ignore();
}
return 0;
}