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| 1 | +using UnityEngine; |
| 2 | + |
| 3 | +namespace Zigurous.UI |
| 4 | +{ |
| 5 | + /// <summary> |
| 6 | + /// Extension methods for RectTransform. |
| 7 | + /// </summary> |
| 8 | + public static class RectTransformExtensions |
| 9 | + { |
| 10 | + /// <summary> |
| 11 | + /// Sets the width of the rect transform to the given value. |
| 12 | + /// </summary> |
| 13 | + /// <param name="rect">The rect transform to update.</param> |
| 14 | + /// <param name="width">The width value to set.</param> |
| 15 | + public static void SetWidth(this RectTransform rect, float width) => |
| 16 | + rect.sizeDelta = new Vector2(width, rect.sizeDelta.y); |
| 17 | + |
| 18 | + /// <summary> |
| 19 | + /// Sets the height of the rect transform to the given value. |
| 20 | + /// </summary> |
| 21 | + /// <param name="rect">The rect transform to update.</param> |
| 22 | + /// <param name="height">The height value to set.</param> |
| 23 | + public static void SetHeight(this RectTransform rect, float height) => |
| 24 | + rect.sizeDelta = new Vector2(rect.sizeDelta.x, height); |
| 25 | + |
| 26 | + /// <summary> |
| 27 | + /// Sets the left offset of the rect transform to the given value. |
| 28 | + /// </summary> |
| 29 | + /// <param name="rect">The rect transform to update.</param> |
| 30 | + /// <param name="left">The left offset value to set.</param> |
| 31 | + public static void SetLeft(this RectTransform rect, float left) => |
| 32 | + rect.offsetMin = new Vector2(left, rect.offsetMin.y); |
| 33 | + |
| 34 | + /// <summary> |
| 35 | + /// Sets the right offset of the rect transform to the given value. |
| 36 | + /// </summary> |
| 37 | + /// <param name="rect">The rect transform to update.</param> |
| 38 | + /// <param name="right">The right offset value to set.</param> |
| 39 | + public static void SetRight(this RectTransform rect, float right) => |
| 40 | + rect.offsetMax = new Vector2(-right, rect.offsetMax.y); |
| 41 | + |
| 42 | + /// <summary> |
| 43 | + /// Sets the top offset of the rect transform to the given value. |
| 44 | + /// </summary> |
| 45 | + /// <param name="rect">The rect transform to update.</param> |
| 46 | + /// <param name="top">The top offset value to set.</param> |
| 47 | + public static void SetTop(this RectTransform rect, float top) => |
| 48 | + rect.offsetMax = new Vector2(rect.offsetMax.x, -top); |
| 49 | + |
| 50 | + /// <summary> |
| 51 | + /// Sets the bottom offset of the rect transform to the given value. |
| 52 | + /// </summary> |
| 53 | + /// <param name="rect">The rect transform to update.</param> |
| 54 | + /// <param name="bottom">The bottom offset value to set.</param> |
| 55 | + public static void SetBottom(this RectTransform rect, float bottom) => |
| 56 | + rect.offsetMin = new Vector2(rect.offsetMin.x, bottom); |
| 57 | + |
| 58 | + /// <summary> |
| 59 | + /// Sets the left anchor of the rect transform to the given value. |
| 60 | + /// </summary> |
| 61 | + /// <param name="rect">The rect transform to update.</param> |
| 62 | + /// <param name="minX">The left anchor value to set.</param> |
| 63 | + public static void SetAnchorMinX(this RectTransform rect, float minX) => |
| 64 | + rect.anchorMin = new Vector2(minX, rect.anchorMin.y); |
| 65 | + |
| 66 | + /// <summary> |
| 67 | + /// Sets the bottom anchor of the rect transform to the given value. |
| 68 | + /// </summary> |
| 69 | + /// <param name="rect">The rect transform to update.</param> |
| 70 | + /// <param name="minY">The bottom anchor value to set.</param> |
| 71 | + public static void SetAnchorMinY(this RectTransform rect, float minY) => |
| 72 | + rect.anchorMin = new Vector2(rect.anchorMin.x, minY); |
| 73 | + |
| 74 | + /// <summary> |
| 75 | + /// Sets the right anchor of the rect transform to the given value. |
| 76 | + /// </summary> |
| 77 | + /// <param name="rect">The rect transform to update.</param> |
| 78 | + /// <param name="maxX">The right anchor value to set.</param> |
| 79 | + public static void SetAnchorMaxX(this RectTransform rect, float maxX) => |
| 80 | + rect.anchorMax = new Vector2(maxX, rect.anchorMax.y); |
| 81 | + |
| 82 | + /// <summary> |
| 83 | + /// Sets the top anchor of the rect transform to the given value. |
| 84 | + /// </summary> |
| 85 | + /// <param name="rect">The rect transform to update.</param> |
| 86 | + /// <param name="maxY">The top anchor value to set.</param> |
| 87 | + public static void SetAnchorMaxY(this RectTransform rect, float maxY) => |
| 88 | + rect.anchorMax = new Vector2(rect.anchorMax.x, maxY); |
| 89 | + |
| 90 | + } |
| 91 | + |
| 92 | +} |
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