A simple 2D test game inspired by the classic 1986 The Legend of Zelda, built using a custom lightweight 2D engine powered by SDL3 in C++.
- AABB Event Collision System
- Two Slot Save System (k to save)
- Sprite Sheet Loading System
- Custom UI Element System
- Json Data Oriented Configuration
- Particle System
- Component Based Attributes System
- Custom Xorshift & MT19937
- Font Parsing & Loading
- Proximity Sound For Triforce



