@ArashGh
Pixelator is a Unity package which allows you to generate and design pixel art programmatically. (this is for now, automatic generation is on the way)
I mainly started developing this package because I'm not an artist and sometimes I feel much easier expressing what I want in my game art with code.
- Open Unity Package Manager
- Click the "+" icon and choose "add package from git url"
- Enter "https://github.com/ArashGh/Unity-Pixelator.git"
- Apply
-- Tested with Unity 2021
public class BasicImageManipulation : MonoBehaviour
{
Image image;
void Start()
{
// Creating a new Image
var image = new Image(64, 64, false);
// Each Image starts with a layer called "Base"
// You can access different layers of an Image using the [] (bracket) operator and passing the layer name
// SetPixelColor can be used on any layer to set individual pixel color
image["Base"].SetPixelColor(63, 0, Color.cyan);
image["Base"].SetPixelColor(0, 63, Color.cyan);
// You can add new layers to the image
// There are several methods to help you do that
// => InsertLayerOnTop, InsertLayerOnBottom, InsertLayerUnder, InsertLayerAbove
image.InsertLayerAbove("Pattern", "Base");
// You can set and manipulate pixels on a layer in any way you want
for (int i = 0; i < 64 * 64; i++)
{
if (i % 4 == 0)
image["Pattern"].SetPixelColor(i % 64, i / 64, Color.blue);
}
// The Render method on Image or Layer object will render the pixel color buffer to a Texture2D inside the object
image.Render();
}
private void OnGUI()
{
// This is just for demonstration purposes
// You can Access the final Image or Layer rendered texture using the GetRenderedTexture method
GUI.DrawTexture(new Rect((Screen.width - image.Width * 4) / 2, (Screen.height - image.Height * 4) / 2, image.Width * 4, image.Height * 4), image.GetRenderedTexture());
}
}
For a more comprehensive sample please see This Example
If you have any suggestions or you found a problem in the package don't hesitate to tell me in The Discussion section.
For license information please refer to (see LICENSE)