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0xA1n50ph/README.md

Typing SVG


Devlog GitHub Hack The Box

> cat about_me.txt

Software Engineer with 10+ years of professional experience โ€” from early days working with server infrastructure, bash scripting, firewall implementation, and on-site installations, through years of hands-on web and mobile development building SPAs, cross-platform apps, and full-stack solutions, to leading frontend teams on large-scale e-commerce platforms. My core focus is web and mobile development, complemented by deep expertise in micro-frontend architecture, web performance optimization, and Core Web Vitals. Throughout my career I've worked across the full delivery cycle โ€” component-driven development, design systems, analytics instrumentation, structured data/SEO, performance monitoring integrated into CI/CD pipelines, and shipping measurable improvements at scale.

On the security side, I hold a postgraduate degree in Offensive Cybersecurity โ€” with hands-on experience in pentesting, CTF challenges, privilege escalation, reverse engineering, code injection, OSINT, and building automated security workflows with tools like Kali Linux, custom agents, and local LLM-powered pipelines.

Beyond the day job, I'm deep into game development, low-level graphics programming, AI/ML fundamentals, and music production โ€” always chasing a deeper understanding of how things work under the hood.

> ls -la ./tech_stack/

๐Ÿ’ป // CORE

JavaScript TypeScript React Next.js Node.js HTML5 CSS3 Sass

๐Ÿ”ง // TOOLS & INFRA

Azure DevOps Docker Kubernetes Git Linux Sentry

๐Ÿ›ก๏ธ // SECURITY & OFFENSIVE

Kali Linux Python Bash

๐ŸŽฎ // SIDE QUESTS

Godot Rust C++ OpenGL Blender TensorFlow

> tail -f side_projects.log

[GAMEDEV]   ๐ŸŽฎ Building indie games in Godot Engine โ€” working with GDScript,
            custom shaders, composition-based architecture, procedural 
            generation, physics systems, SubViewport UI, and 
            multiplayer networking.

[GRAPHICS]  ๐Ÿ–ฅ๏ธ Studying low-level rendering with C++/OpenGL & Raylib โ€”
            GLAD/GLFW setup, VBOs/VAOs, shader pipelines, and writing about
            the journey from fixed-function to modern programmable GPU.

[AI/ML]     ๐Ÿง  Studying Machine Learning fundamentals โ€” supervised learning
            (linear & logistic regression, neural networks, decision trees),
            unsupervised learning (clustering, anomaly detection), recommender
            systems, reinforcement learning, and hands-on with TensorFlow,
            NumPy, scikit-learn & XGBoost.

[MUSIC]     ๐ŸŽธ Music production in FL Studio & electric guitar โ€” home studio
            setup, signal processing, and passive filter circuit design.

[RETRO]     ๐Ÿ•น๏ธ Retro hardware enthusiast โ€” collecting, restoring, and modding
            classic consoles (N64, PS1, PS2, 3DS, handhelds), custom firmware,
            and emulation workflows.

[DEVLOG]    ๐Ÿ“ Maintaining a personal devlog built with Astro โ€” documenting the
            journey, one commit at a time.

> neofetch --stats

Snake animation



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