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@1ay1 1ay1 commented Dec 20, 2025

Description

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Documentation update
  • Code refactoring
  • Performance improvement
  • Other (please describe):

Related Issues

Fixes #

Testing

  • Tested on compositor:
  • Single wallpaper works
  • Multi-monitor setup works
  • Wallpaper cycling works
  • Config hot-reload works (SIGHUP)
  • All display modes tested (center, fill, fit, stretch, tile)
  • Transitions work (if applicable)
  • No memory leaks (tested with valgrind)
  • Builds without warnings

Test Configuration

# Your test configuration here

Screenshots/Videos

Checklist

  • My code follows the project's code style
  • I have performed a self-review of my code
  • I have commented my code, particularly in hard-to-understand areas
  • I have updated the documentation accordingly
  • My changes generate no new warnings
  • I have added tests that prove my fix is effective or that my feature works
  • New and existing unit tests pass locally with my changes
  • Any dependent changes have been merged and published

Additional Notes

Copilot AI review requested due to automatic review settings December 20, 2025 16:05
@1ay1 1ay1 merged commit 2631700 into main Dec 20, 2025
10 checks passed
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Pull request overview

This PR dramatically simplifies the README from a comprehensive 383-line documentation to a concise 188-line quick-reference guide, reducing verbosity by ~50%. The changes aim to streamline documentation while retaining essential information. Additionally, a new aurora-themed shader is added to the examples.

  • Condensed installation, configuration, and usage sections to focus on core workflows
  • Restructured content with more concise formatting and less promotional language
  • Added new "Aurora Dreams" shader for northern lights visualization

Reviewed changes

Copilot reviewed 2 out of 2 changed files in this pull request and generated 12 comments.

File Description
README.md Major simplification: removed extensive comparison tables, architecture diagrams, and verbose explanations in favor of brief, practical examples and commands
examples/shaders/train_interior.glsl New shader added featuring aurora borealis visualization with mountains, stars, water reflections, and shooting stars

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Comment on lines +1 to +2
// Aurora Dreams - Northern Lights over Mountains
// A mesmerizing aurora borealis with mountain silhouettes and lake reflection
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The shader file is named "train_interior.glsl" but the comments describe an "Aurora Dreams - Northern Lights over Mountains" shader. The filename does not match the actual content and purpose of the shader. This inconsistency will confuse users trying to select shaders.

Suggested change
// Aurora Dreams - Northern Lights over Mountains
// A mesmerizing aurora borealis with mountain silhouettes and lake reflection
// Train Interior - Aurora View
// Exterior aurora borealis scene with mountains and lake reflection, as seen from a train interior

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<table>
<tr>
<td width="50%">
NeoWall renders **Shadertoy shaders** directly on your desktop. Wayland, X11, multi-monitor, 60fps, ~2% CPU.
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Missing punctuation at the end of the sentence. The line should end with a period for proper grammar.

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1. Copy code from shadertoy.com
2. Save to `~/.config/neowall/shaders/cool.glsl`
3. Config: `shader cool.glsl`
4. Done
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Missing punctuation at the end of the sentence. The line should end with a period for proper grammar.

Suggested change
4. Done
4. Done.

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- Pure C, single binary
- GPU does the work, CPU chills
- timerfd/signalfd — no busy loops
- Same code runs everywhere
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Missing punctuation at the end of the sentence. The line should end with a period for proper grammar.

Suggested change
- Same code runs everywhere
- Same code runs everywhere.

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- **signalfd** — race-free signal handling
- **timerfd** — precise frame timing without busy loops
- **Compositor abstraction** — same codebase for all platforms
- Pure C, single binary
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Missing punctuation at the end of the sentence. The line should end with a period for proper grammar.

Suggested change
- Pure C, single binary
- Pure C, single binary.

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## 📦 Installation
```bash
neowall # That's it. You now have an animated wallpaper.
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Missing punctuation at the end of the sentence. The line should end with a period for proper grammar.

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- **timerfd** — precise frame timing without busy loops
- **Compositor abstraction** — same codebase for all platforms
- Pure C, single binary
- GPU does the work, CPU chills
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Missing punctuation at the end of the sentence. The line should end with a period for proper grammar.

Suggested change
- GPU does the work, CPU chills
- GPU does the work, CPU chills.

Copilot uses AI. Check for mistakes.
- **Compositor abstraction** — same codebase for all platforms
- Pure C, single binary
- GPU does the work, CPU chills
- timerfd/signalfd — no busy loops
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Missing punctuation at the end of the sentence. The line should end with a period for proper grammar.

Suggested change
- timerfd/signalfd — no busy loops
- timerfd/signalfd — no busy loops.

Copilot uses AI. Check for mistakes.
---

---
PRs welcome: shaders, bug fixes, docs, testing.
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Missing punctuation at the end of the sentence. The line should end with a period for proper grammar.

Suggested change
PRs welcome: shaders, bug fixes, docs, testing.
PRs welcome: shaders, bug fixes, docs, testing..

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vec2 shootDir = normalize(vec2(1.0, -0.5));
vec2 shootPos = shootStart + shootDir * shootTime * 2.0;

float shootDist = length(uv - shootPos);
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The variable 'shootDist' is calculated but never used. This computation is wasteful and should either be removed or utilized in the shooting star effect logic.

Suggested change
float shootDist = length(uv - shootPos);

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2 participants