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Releases: 62832/MEGACells

4.10.1 (NeoForge 1.21.1)

05 Aug 22:43
2a90db3

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  • Made Bulk Cells less aggressive in updating their available stacks to report to an ME network
  • Removed some extra AEItemKey boxing

Shamefulless Plug:

I have recently set up both a Sponsors button on my GitHub along with a Ko-Fi page for those interested in chipping in monetarily.

In some sense, I avoided doing so for a long while until now, since it always felt a bit "wrong" to be asking for tips/donations from people for these—especially at the moment, given how little time I've been able to allocate towards modding again and towards maintaining my stuff. That being said, things have been a bit rough for me at the moment outside of modding (generally IRL), and I figured it wouldn't hurt to at least have these avenues open. However much or little you choose to send (or not, it's your call!) helps a bit either way.

In any case, thank you all once again for your continued support in simply playing around with these mods and add-ons. I am but one man chipping away at these almost entirely solo (albeit with plenty of help, insight and expertise from the upstream AE2 peeps and communities like ATM and NeoForge), just for the sake of something to keep myself occupied with and to enjoy doing. I am wholly grateful that this many players have also enjoyed them enough to keep using and playing with in general.

4.10.0 (NeoForge 1.21.1)

24 Jul 20:22
10de1d8

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  • Reworked Bulk Compression (once again) to greatly simplify serialisation
    • May hopefully also fix a bug preventing players from joining LAN worlds on some large modpacks.
  • Added Hungarian localisation (courtesy of @bayi)
  • Added Brazilian Portuguese localisation (courtesy of @IzaDellaCruz)

4.9.1 (NeoForge 1.21.1)

09 Jun 16:39
51f3b3c

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Amended Compression cutoffs to not be so hastily cleared when Bulk Cells are emptied.

4.9.0 (NeoForge 1.21.1)

05 Jun 19:33
b33a99f

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Reworked Bulk Compression to preserve NBT data via AEItemKeys as opposed to only items.

4.8.5 (NeoForge 1.21.1)

15 May 10:15
9f963b1

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  • Updated Simplified Chinese localisation, including full translation of the ingame guide (courtesy of @ChuijkYahus and @ZombieArchive)
  • Made the ME Cell Dock able to have its cell inserted/removed by other external machinery and automation
  • Fixed a performance oversight with the Decompression grid service constantly refreshing its "crafting provider" even without a Decompression Module present
  • Added guide page override to the MEGA Transmutation Interface screen redirecting to AppliedE's own guide

4.8.4 (NeoForge 1.21.1)

10 May 22:51
3ba355e

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Fixed flat (cable part) versions of the MEGA Interface and Pattern Provider being unable to accept contents from external sources (e.g. machines).

4.8.3 (NeoForge 1.21.1)

09 May 09:25
73bda4d

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  • Added Turkish localisation (courtesy of @RuyaSavascisi)
  • Fixed a possible rare crash bug involving Bulk Cells and Compression cutoffs
  • Fixed some ambiguous wording and a duplicate image in the in-game guide

4.8.2 (NeoForge 1.21.1)

30 Apr 16:07
b10a568

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Fixed a regression bug involving Compression-enabled Bulk Cells that could be exploited to arbitrarily convert their contents into other items.

4.8.1 (NeoForge 1.21.1)

25 Apr 01:58
1a59598

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Quick hotfix following 4.8.0 to fix a crash bug relating to grid services and mod-loading order in large packs. For all the actual meaningful changes made recently, see the changelog for that release instead.

4.8.0 (NeoForge 1.21.1)

24 Apr 23:54
d32d124

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Finally. This was a big one; a lot of things have been reworked behind the scenes as of late, so if I've accidentally broken anything please continue to report any arising bugs on the issue tracker.

  • Added an in-game AE2/GuideME guidebook section for MEGA (at last!)
    • Features dedicated "Getting Started" page and a long-requested detailed write-up on MEGA's specialised/extra features
    • Massive thanks to @kylev for kick-starting the whole process, providing the initial page layout/skeleton and information stubs and further final proof-reading.
  • Made several improvements and adjustments/reworks, yet again(!), to the Bulk Item Cell and its Compression mechanic:
    • Added "trace units" tooltips which will now display any remainder amounts of the smallest compression variant item if this is different to the stored/partitioned variant
    • Added a "recovery mode": if the partition filter on a Bulk Cell becomes accidentally mismatched, it will now still allow extraction to recover its contents, while disallowing insertion and auto-craft decompression until emptied
    • "Mismatched filter" tooltip now further specifies the state of the filter (i.e. whether it is empty or set to a different item altogether)
    • A non-empty Bulk Cell can now be re-partitioned to any other variant item within the same chain as the item already stored on it, without causing a filter mismatch
    • Added more aggressive caching for both reported (compressed) stacks on a Bulk Cell and for the wider "compression service" with chains that have already been retrieved within a game session
    • Decoupled pattern and auto-crafting logic from the Decompression Module to now be handled directly by compression chains and the decompression grid service themselves respectively; the Module now only enables the mechanic in general across the grid
    • Made decompression pattern priority more consistent: priority value is now stored within the grid service itself and the Module now sets this more consistently across the whole network, updating the displayed priority on any other modules on the network as well
    • Fixed a ConcurrentModificationException bug within decompression auto-crafting which previously caused crashes for some players in rare cases
    • Reworked compression cutoff to be a bit more robust
    • Removed the #megacells:compression_overrides and #megacells:compression_blacklist tags which were already deprecated and superseded by the new data map
    • Reduced some of the overall memory consumption and start-up time incurred by the compression service upon server boot (or at least hopefully reduced it)
  • Fixed MEGA Interface menus causing clients to disconnect/crash from the server when opened with a Network Tool in their inventory
  • Fixed menu registration so that it no longer spams debug logs