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Charger rework + Claw bugfix#1203

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MarshesAndMeadows wants to merge 22 commits into
AU-14:masterfrom
MarshesAndMeadows:charger-rework
Open

Charger rework + Claw bugfix#1203
MarshesAndMeadows wants to merge 22 commits into
AU-14:masterfrom
MarshesAndMeadows:charger-rework

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@MarshesAndMeadows

@MarshesAndMeadows MarshesAndMeadows commented Jun 3, 2026

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About the PR

Fixed a bug i caused in another PR that meant xeno claws were dealing much less damage than they were supposed to against structures like walls and windows.

Reworked the charger

  • Tumble is gone.
  • Tile based charge is gone
  • Replaced by new and shiny charge that is a two part ability.
    • Charge, begins the charge, causing you to begin to move and gain speed. During this, you control using the cursor.
    • Lunge, during a charge, press again to stop charging, throwing yourself in the direction of the charge and causing massive damage to mobs, unanchoring and throwing barricades. After the lunge, you are briefly stunned.
      • Also can impact vehicles, dealing high damage and throwing all occupants around inside.
      • A lunge can also smash through walls.
      • During the charge, you also rapidly extinquish yourself if youre on fire.
  • Stomp buffed for charger, now knocks mobs down and back.
  • Fling changed, will now fling mobs away or over your shoulder, depending on your harm/help intent.
  • Charger Jockeying: The charger can now be ridden by small xenos (lessers, runners) by alt-clicking on the charger. Up to 4 can ride along at a time.

also made charger 30% larger, it was much too scrawny before.

Why / Balance

Old charger felt awful to play and was largely ineffective regardless of player skill.

Technical details

Created a new bunch of systems, components and events, mostly relating to the new charge.

  • CursorCharge folder
  • CursorSteeringOverlay folder, in .Client, for the vector visualization.
    Added method to vehiclesystem for retrieving entityuid of passengers in a given vehicle

Media

LESSY.JOCKEY.1.mp4
charger.bonk.the.tonk.mp4
fling.mp4

Requirements

  • By submitting this code and/or assets, I confirm that I either own them or have provided the correct necessary licenses to use and distribute them. I agree to be fully responsible for any legal claims or issues arising from the use of these materials.

Changelog
🆑

  • add: Added new charge for charger, controlled by cursor position and culminating in a devastating lunge.
  • add: Added Jockeying system for charger, it can have up to 4 passengers at a time.
  • add: Added functionality to Fling, it can now also fling the target towards you if used on help intent.
  • remove: Removed Tumble from charger.
  • remove: Removed the old Charge from charger

@github-actions github-actions Bot added the L Large pull request. label Jun 3, 2026
@MarshesAndMeadows MarshesAndMeadows changed the title Charger rework Charger rework + Claw bugfix Jun 13, 2026
@MarshesAndMeadows MarshesAndMeadows marked this pull request as ready for review June 13, 2026 12:33
@MarshesAndMeadows

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Need to do some final testing of jockeying, otherwise should be done

@MarshesAndMeadows

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should be good now

@github-actions github-actions Bot added the S: Merge Conflict Pull request has merge conflicts. label Jun 16, 2026
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This pull request has conflicts. Please resolve them before review can continue.

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