Charger rework + Claw bugfix#1203
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…lMarinesUniverse into charger-rework # Conflicts: # Content.Shared/_RMC14/Xenonids/Stomp/SharedXenoStompSystem.cs
vehicle damage, handrails, various fixes, fire stacks clearing during charge
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Need to do some final testing of jockeying, otherwise should be done |
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should be good now |
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This pull request has conflicts. Please resolve them before review can continue. |
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About the PR
Fixed a bug i caused in another PR that meant xeno claws were dealing much less damage than they were supposed to against structures like walls and windows.
Reworked the charger
also made charger 30% larger, it was much too scrawny before.
Why / Balance
Old charger felt awful to play and was largely ineffective regardless of player skill.
Technical details
Created a new bunch of systems, components and events, mostly relating to the new charge.
Added method to vehiclesystem for retrieving entityuid of passengers in a given vehicle
Media
LESSY.JOCKEY.1.mp4
charger.bonk.the.tonk.mp4
fling.mp4
Requirements
Changelog
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